IndaLintry to use this kind of code to save:
import pickle # Import the pickle module for serialization
# ... (your existing code)
# Function to save the game state
def save_game():
game_state = {
'damage': damage,
'xp': xp,
'kills': kills,
'cash': cash,
'hp': hp,
'current_rank': current_rank,
'inventory': inventory,
# Add other relevant variables
}
with open('save_game.pkl', 'wb') as file:
pickle.dump(game_state, file)
print("Game saved successfully.")
# Function to load the game state
def load_game():
try:
with open('save_game.pkl', 'rb') as file:
loaded_state = pickle.load(file)
# Update current state with the loaded state
global damage, xp, kills, cash, hp, current_rank, inventory
damage = loaded_state['damage']
xp = loaded_state['xp']
kills = loaded_state['kills']
cash = loaded_state['cash']
hp = loaded_state['hp']
current_rank = loaded_state['current_rank']
inventory = loaded_state['inventory']
# Update other relevant variables
print("Game loaded successfully.")
except FileNotFoundError:
print("No saved game found.")
# ... (continue your existing code)
# Example: Call the save_game function when needed
# For example, you might want to call this function when the player decides to save the game.
# You can add this option in your game menu or at specific points in the game.
# save_game()
# Example: Call the load_game function at the beginning of your script to load the saved game state
# load_game()
# ... (continue your existing code)
18 days ago