Earn 4,500 ($45.00)
Unity IOS game architecture documentation
Bounty Description
Problem Description
I have a client whose IOS/Android game was built in Unity and is needing some of the random number generator algos completely rewritten or updated to adhere to GII-19 specifications.
I am not an expert in Unity so I am looking to partner with an expert in this field. This bounty is only to provide an architecture overview of the codebase so I can propose some areas of improvement alongside the algorithm updates to my client.
If I can find the right engineer off of this site then I will be engaging them in future work which will include multiple updates to the codebase as well as the aforementioned algorithm updates.
Acceptance Criteria
Provide a written document that outlines the current architecture of the application, notable files, and how they fit and work together.
Isolate and document all of the algorithms that power the game so I can better understand how they were built and what would need to be done in order to port them to compliant spec.
Technical Details
- The bounty hunter that is accepted must be an expert in Unity game development
- The bounty hunter must be willing to work with me via Zoom. I will not be accepting anyone who cannot fulfill this requirement.
- The bounty hunter must be highly proficient in developing gaming algorithms and random number generators and will be able to prove past success in this area.
- for info on the standard you can go here: https://gaminglabs.com/gli-standards/ and focus your attention on chapters 3-4