student Mrcode
@studentmrcode
we are student
*many places*
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The Website of @studentmrcodeThis is my website, credit to Mark for the tutorial.
new section
a new section has been added114
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The Website of @studentmrcodeThis is my website, credit to Mark for the tutorial.
Two new sections, changed styling, and a view counter! (Yes, I know it's off by one)
Two new sections have been added: the updates section and the credits section! Also, bounce.css has been added! Additionally, a view counter has been added! Credits to @Tovtovim for the feedback that caused the first part of this update! Credits to @Bookie0 for the bounce.css! Credits to @AMDryzen5600X for the suggestion of bounce.css and the suggestion of the view counter!114
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The Website of @studentmrcodeThis is my website, credit to Mark for the tutorial.
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AMDryzen5600X I don't want to be bothersome, but I have a goofy idea of adding a view counter....3 months ago
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"Blind As a Bat" seteither one will make you as blind as a bat!
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release the corupted sheep named yaaa WARNING:
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the corupted sheep
sheepstudentmrcode @HanzhongChen that's what I thought about the student who made this lol. . . but no3 months ago
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release the corupted sheep named yaaa WARNING:
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uh
the update titled "hi" was a different student than who you normally see23
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Very Large NumberVeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery large number.
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hi
tiernanhstudentmrcode @ZakariaZaman it depends on whether the team wants Python help that's pretty low-leveled (1: I only really know Python. 2: I'm not that advanced at Python)3 months ago
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BiG bLuE sQuArEBiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE! BiG bLuE sQuArE!
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BREAKING NEWSBREAKING NEWS: These five thingys are fighting for territory even though they could just take a nap and forget this ever happened! let's see what a witness has to say. lime: Why are those five thingys fighting even though they could just take a nap and forget this ever happened!?!? news reporter: I know right!?!? gold, pink, sky blue, and black: I know right!?!?
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Make Your Own Drawing!Make your own drawing by giving instructions to the program!
(You must fork repl for it to work!)
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Kaboom Platformer: The RemakeA remixed version of the "Kaboom Platformer", with more balanced difficulty, more levels, more balanced jump power, speed, and enemy speed. Just open in a new window to play.
Movement:
Left: move left.
Right: move right.
Down: if mid-air, triple weight.
Up: [no function].
Space: jump.
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Tovtovim can there be checkpoints in certain levels which create a new progress save if the player presses e while touching them?
```js
// <NOTE> LET CAMERAPOS VARIABLE BE DECLARED AS "VAR" AND BEFORE THE ONUPDATE SCRIPT
// <NOTE> PUT ON PLAYER.ONUPDATE, REPLACE CAMPOS(PLAYER.POS) LINE WITH THIS
camerapos = camerapos.scale (0.9).add (player.pos.scale (0.1))
camPos (camerapos)
if (/* checkpoint script */ player.isColliding ("checkpoint") && isPressed ("e")) {
// make sure this variable is defined in the global scope with "levelSpawnPoint = 0.0"
levelSpawnPoint = levelId;
}
```
and on the main "game" scene, replace the first line with
```js
scene ("game", ({levelId, coins} = {levelId: levelSpawnPoint, coins: 0.0}) => {
// the main game code here
})
```
and before all of the code, you can put this code so it can work
```js
let camerapos = vec2 (0.0, 0.0) // DEFAULT
let levelSpawnPoint = 0.0;
```4 months ago
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release the corupted sheep named yaaa WARNING:
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studentmrcode # the update titled "hi" was a different student than who you normally see4 months ago
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about me like it nowyou click like
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yaaaaa (1)idk
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