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Basic Fighting GameA fighting game where you can fight one of three enemies, with more on the way!
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Extreme AnnoyanceIt is very annoying
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Trial and error stringIt is a remake of Interlink's "trial and error counting" repl but it uses strings instead of numbers.
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Interlink Epic! Nice job making it nodejs, I have literally no idea how to use it. My knowledge is limited to html and python lol.
The special characters being possible ones is a nice touch!1 year ago
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Find the errors
There are several hidden errors in this post. How fast can you find them?11
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Just comment your favorite libraries please. It would be useful.
Just to give you a sense of why I am asking this, I am going to make an extended version of Node.js that is generally better to code in. I was hoping
SixBeeps If you look at Ryan Dahl's slideshow for when he announced Deno, he went over plenty of design mistakes that he made when making Node. Personally, I think the most important ones are having a localized node_modules folder for every project and not having as clear of a focus on Promises as desired.
That being said, are there things about Deno that you aren't liking? What are your goals with this project of yours?2 years ago
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JSIS Sneak Peek & informationThis is the information to JSIS, an advanced OS simulator being published in the future.
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mollthecoder Please share this with others, that would be much appreciated. I'm trying to get popularity and if I do then I will release more information, and the preview of JSIS.2 years ago
I'm working on an app system, and to power it I want to use Node.js's VM module to create a custom V8 runtime environment, but the system needs to be
Hi, I'm an active member called mollthecoder and I'm working on a secret project, called project JSIS, and there's a question I would like to ask rega
Coder100 User data? What would you save? What is your project?
I expect user data to save:
login information
profile picture
bio
cycles (make sure i have more than you)
any more data that your project is about and uses2 years ago
I'm having difficulty choosing P5.js or PixiJS.
PixiJS is very fast but doesn't come with many extra tools and also in my case sprite-based rendering
Coder100 pixijs - built for making games, but that's it. So it's like phaser.
p5.js - built for making sketches, but that's it. Unless you want to build a game engine from scratch, then use it?
At the end of the day, both are good, but I like p5js but pixijs is nice but p5js is cool so use p5js.2 years ago
What is an alternate to the confirm function? I liked having the user only able to type y/n, it is convenient.
Coder100 sorry, you will just have to write your own. Is this on repl.it or not? If it is on repl.it, you can try this:
function confirm(p = "Are you sure? ") {
let yn;
do {
yn = prompt(p);
} while (!/y(es)?|no?/i.test(yn));
return /y(es)?/i.test(yn);
}
confirm("Mark as correct answer please");
`2 years ago
This is my simple polygot template that combines node.js, python3, and C++.
It runs in the order of:
Node -> Python -> c++ compilation -> c++ executio
Python