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@kiroro
we are making a game, and in order to prevent from addiction, we are trying to measure the time the user has used the game, and close the project afte
mwilki7 You could create a time start variable timet timestart; at the beginning of your program and get the current time and subtract it with when your program started.
#include
#include
#include "unistd.h"
#include "time.h"
using namespace std;
timet getTimePassed(timet start, time_t end)
{
return end - start;
}
int main()
{
timet timestart;
timet timecurrent;
time(&time_start);
sleep(5);
time(&time_current);
cout << getTimePassed(timestart, timecurrent) << endl;
}
4 years ago
ash15khng You can do something like add 1 to a second variable every second, then if it hits a limit it will stop? I have no idea how to do that tho I don't know C. Hope this somehow helps?4 years ago