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fuzzyastrocat

@fuzzyastrocat
Functional programming is the future. Language design and compiler enthusiast!
Repls
Community
fuzzyastrocat
fuzzyastrocat
published an Update
9 months ago
12
Mr. Onion: An Arcade Puzzle Game!
Mr. Onion: An Arcade Puzzle Game!Help Mr. Onion get to the golden cube while trapping rival spices like horseradish and pepper! Is it a fever dream? Absolutely! Be sure to read the marquee at the start for instructions how to play! Open in fullscreen for best experience. Gameplay consists of a few stages. The early levels help you get acclimated. After the primary bonus round, you'll get a harder level before entering Pepper's Lair. Pepper's Lair is a repeating level which gets progressively harder and harder as more and more enemies will be added each round. (Watch the indicator in the upper-right!) Intermittently, Pepper's Lair is interrupted by a bonus round which allows you to recover some points. The game was intended to replicate the look, feel, and mechanics of a Golden Age arcade game. I think it does :)
Can you beat the highscore?
It's currently 25800. Can you do better? Post here!
#kajam2022
#games
#arcade
+2
fuzzyastrocat
fuzzyastrocat
published a Repl
9 months ago
12
Mr. Onion: An Arcade Puzzle Game!
Mr. Onion: An Arcade Puzzle Game!Help Mr. Onion get to the golden cube while trapping rival spices like horseradish and pepper! Is it a fever dream? Absolutely! Be sure to read the marquee at the start for instructions how to play! Open in fullscreen for best experience. Gameplay consists of a few stages. The early levels help you get acclimated. After the primary bonus round, you'll get a harder level before entering Pepper's Lair. Pepper's Lair is a repeating level which gets progressively harder and harder as more and more enemies will be added each round. (Watch the indicator in the upper-right!) Intermittently, Pepper's Lair is interrupted by a bonus round which allows you to recover some points. The game was intended to replicate the look, feel, and mechanics of a Golden Age arcade game. I think it does :)
Spllit
Spllit
***This game is great, respect. The art style is just amazing, and the sound is also good. The gameplay is fun, and very creative!***3 months ago
WERA777
WERA777
amazing🧅3 months ago
fuzzyastrocat
fuzzyastrocat
shared a Post
1 year ago
It's halloween, so what better time to make a game about the most frightening thing ever known! Ghosts? Monsters? Witches? Spiders? Haunted Houses?
traffic
HTML, CSS, JS
LinokBoss
LinokBoss
dinosaur game Screenshot 2021-11-05 12.21.391 year ago
LinokBoss
LinokBoss
its fishy dude Screenshot 2021-11-05 12.14.281 year ago
Baconman321
Baconman321
Ever angrily think to yourself that the roads in your city wind just a bit too much? Screenshot 2021-11-03 2.03.32 PM Count your blessings.1 year ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
#html
#responsive
#programminglanguage
+2
I've been rather silent for a while since I've been working a lot on my new programming language: mollusk. It's a prototype-based object oriented lan
wk5
HTML, CSS, JS
EpicGamer007
EpicGamer007
You are literally my role model dev, your projects are godly.2 years ago
Bunnytoes
Bunnytoes
This is very cool, also could someone help me make a programming language, I think it would be fun to make visuals to c2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
1
wk5
wk5Website for the Mollusk language. Fully responsive across devices.
Bookie0
Bookie0
Cool! Maybe add some more code examples or media footage with the text (like what makes mollusk special). And how about a logo? :)2 years ago
RayhanADev
RayhanADev
Sick :D2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
1
wk4
wk4Dead simple solution to weekly4. All tasks, one program.
SixBeeps
SixBeeps
Pfft2 years ago
DynamicSquid
DynamicSquid
I think `0` counts as a number2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
6
Fractional Square Root Calculator
Fractional Square Root CalculatorFLOATING POINT square root calculator using + and - only! Complex numbers supported!
FlaminHotValdez
FlaminHotValdez
Dang this is sick congrats2 years ago
TheDrone7
TheDrone7
Scored.2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
191
maze-ellers
maze-ellersGenerate mazes in seconds and have fun solving them!
PancakeDev
PancakeDev
Try 8342 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
I don't usually do things like this, but I saw a maze generator post on here and that reminded me about my foray into maze generation algorithms. So,
maze-ellers
HTML, CSS, JS
WyattStevensLA0827
WyattStevensLA0827
your maze has been turned italian XD image1 year ago
WyattStevensLA0827
WyattStevensLA0827
Mobile Game ads: image ONLY 1% OF THE POPULATION CAN BEAT THIS LEVEL1 year ago
SwayamPatil
SwayamPatil
good 1 year ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
This is a meta-question. Could there be some kind of feature on replit where we could have a lengthy description on a spotlight page? Or maybe a way
FlaminHotValdez
FlaminHotValdez
or just turn off the repl's spotlight page2 years ago
RoBlockHead
RoBlockHead
Spotlight pages are designed to put the Repl in focus, not a long essay about the repl. This is by design.2 years ago
Coder100
Coder100
Ideally, you would want to put this in either your code (readme.md) or embedded inside the website. The description is meant to be like a 'blurb' to say what it does, not how to use it. That is the difference between apps and repl talk. In my opinion it encourages people to describe usage on their repl more lol2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
49
four
fourA 4D raymarching renderer.
SLMJ
SLMJ
Cool! You *really* should think about using webgl though6 months ago
NathanBendana
NathanBendana
it is literally just a button2 months ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
Note: Open the repl in a new tab, it won't work if you don't Wait, how does that even work? If you're completely unfamiliar with this concept, this
four
3D Rendering with Three.js
Aivoybia
Aivoybia
a golfer's nightmare O_O2 years ago
TheTranscendent
TheTranscendent
Higher dimensions are awesome. Do you mathematically convert a slice of a 4d object into a 3d object before rendering?2 years ago
pzrepl
pzrepl
@fuzzyastrocat DANG my computer has mx230 nvidia gpu and it took up 100% gpu!2 years ago
fuzzyastrocat
fuzzyastrocat
published a Repl
2 years ago
32
Askew
AskewA multiplayer 3D game about building and exploration. Please read https://replit.com/talk/-/-/60050 before asking a question.
ShinpiTekita
ShinpiTekita
how do you get the 3 rocks im trying to make metal rod2 years ago
Stevie257
Stevie257
When trying to place something down, if you right click to rotate your camera it cancels your placement and eats your item. A simple fix would be to not remove the item from your inventory when you click it to place it down, but remove it actually gets placed. Other than that really annoying bug the game is surprisingly fun! Please don't give up on this and continue your work!1 year ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
This is a very old project (like, very very old) that I decided to port over to repl for the holiday season. It's a fully computer-generated snow sce
flurry
HTML, CSS, JS
xxpertHacker
xxpertHacker
Seems to have poor performance.2 years ago
JBloves27
JBloves27
Really cool bro!2 years ago
DynamicSquid
DynamicSquid
Cool! Oh, quick question about lang dev if you don't mind :) How am I supposed to do built in classes like arrays and strings? For example the array class has methods push, pop, etc; and to handle that, I just have a bunch of ugly if statements, but is there a better way? I know for many compiled langs like C++, they have a basic primitive type like char*, and they they create an array class around that. But my lang doesn't have that. Should my lang have that?2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
It's that time of year when people decide to randomly throw a santa hat on their profile photo. So I decided to make a tool that allows you to easily
santa
HTML, CSS, JS
DynamicSquid
DynamicSquid
Screenshot (280) New pfp! I drew the squid myself with the help of a picture. Is it good? I think it looks a little angry instead of confuzzled. Your santa hat looks great btw!2 years ago
CycoDragon
CycoDragon
Working as expected. Screenshot 2020-12-23 at 19.47.522 years ago
WILLIAMBAEWER
WILLIAMBAEWER
santa-hat looking cool joker (also imagine having a student account)2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
A while back, for the langjam, I made a systems programming language named Curta. I've decided to revamp Curta and really make it something special,
code-jam-10
HTML, CSS, JS
Battledash2
Battledash2
The "compile" button is a liar... Isn't it technically "transpiling" :)1 year ago
TysonBoring
TysonBoring
This syntax is horrendous.2 years ago
Bookie0
Bookie0
Also is it normal I can’t see what I’m typing? (I was just on iPad for a sec) F961054B-DE0C-474C-B111-BAEE0CBA2F5D2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
Ever wanted to make your own programming language? Ever wondered how? Well, you've come to the right place! In this tutorial, we'll be implementing
kitteh
C
Battledash2
Battledash2
Where is part 2?1 year ago
Battledash2
Battledash2
I mean.. I tried to follow this is in GoLang.. I honestly expected it to be possible, considering it's pretty close to C in terms of features, but then you started to use features like adding to pointers or "char," which GoLang doesn't have, and a lot of other languages don't have either. How would I get around this? Languages like Javascript don't even have pointers in the first place.1 year ago
Xorol
Xorol
In lexer.c, it says that .line "does not refer to any field in struct Token" is there any way to remedy this? https://replit.com/@Kathyrabon/l#lexer.c 2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
Inspired by @EpicRaisin's recent post, I decided to make a 3D renderer. Right now it just draws a box, but it can draw anything if you configure it.
Real3D
HTML, CSS, JS
DynamicSquid
DynamicSquid
Hi! I have another question about lang dev if you don't mind :) How do I evaluate method calls? Not method calls in expressions, but method calls by themselves: object.add(5) object.display() And what about chaining methods? object.get().display() The way I do it right now is have a struct: struct Class { string name; vector variables; vector functions; } But I'm not sure where to go from there. Oh, and I might just keep everything return by value to make it simple for now.2 years ago
dwomg380
dwomg380
imageuhhh so basically this isnt a square ._. just zoom out2 years ago
fuzzyastrocat
fuzzyastrocat
ANNOUNCEMENT: I've been accused of copying this from a coding train video. Does this video exist? If so I'd like to see it.2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
You know those "Python interpreters" which are really just eval(input()) (or exec(input()))? Well, I decided to make the polar opposite of that — a g
brie-lang
C
RayhanADev
RayhanADev
@fuzzyastrocat Ayyyy congrats you made it into the newsletter!2 years ago
DynamicSquid
DynamicSquid
Ooh yay this was featured in the newsletter2 years ago
Dylan-Pusilo
Dylan-Pusilo
You could use exec() in python. It's a much better interpreter than eval().2 years ago
fuzzyastrocat
fuzzyastrocat
shared a Post
2 years ago
The name says it all. It's the third of the month, I would think they would be out by now... if they're still happening.
RYANTADIPARTHI
RYANTADIPARTHI
I think they still exist2 years ago
EpicGamer007
EpicGamer007
It was cancelled https://repl.it/talk/announcements/Weekly-Results-October-2020/60940 Go here for more info (Don't worry, he will be starting something soon)2 years ago
Coder100
Coder100
idk maybe thedrone7 is on vacation or smth2 years ago