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Will Carey

@SPQR
Hi, I like C++. I also know enough bash to port some things. Currently pursuing a degree in Software Engineering.
  • Template for compilation options

    Cover page
    Made with polygott

    I'm helpful :) (C++ is used as an example here, but you can use really anything.)

    Recent comments (0)
  • A new game? [unstable]

    Cover page
    Made with polygott

    A dungeon thing, eventually

    Recent comments (0)
  • DOOM (1993)

    Cover page
    Made with polygott

    Loaded with the trial version

    Recent comments (10)
    cumberlandca
    cumberlandca
    3 months ago

    i made my own repl that just downloads gzdoom and runs freedoom, but the perforance is really bad

    planeteater
    planeteater
    6 months ago

    :( it won't load

    BEANISH
    BEANISH
    7 months ago

    Polygott :)

    CMCrowe
    CMCrowe
    2 years ago

    error: rm: cannot remove '/var/cache/apt/archives/partial/*.deb': Permission denied then IWAD file '/home/runner/DOOM1.WAD' not found!

    Makefile:4: recipe for target 'run' failed make: *** [run] Error 255 exit status 2

    NathanielGloyn
    NathanielGloyn
    2 years ago

    for some reason its not working it says Makefile:4: recipe for target 'run' failed make: *** [run] Error 255

    SorenRood
    SorenRood
    2 years ago

    Okay, now this is epic.

  • A new game? 0.01 [stable]

    Cover page
    Made with polygott

    This will work soon i think

    Recent comments (1)
    LilKid7129
    LilKid7129
    2 years ago

    It won't load :<

  • Dungeon Crawler

    Cover page
    Made with C++11

    A console game with procedural generation and such cool things

    Recent comments (1)
    raisen
    raisen
    2 years ago

    Hey, I'm just stopping by to say this project is pretty interesting. I'm checking what replit can do and learnt a lot from your projects.

Repls
Community
SPQR
SPQR
shared a Post
3 years ago
Wolfenstein-style graphics
Based on the console FPS engine, I have created a program which will generate Wolfenstein 3D style graphics right here on repl.it. Controls: W/A/S/D
WOLFENSTEIN TYPE BEAT
polygott
SPQR
SPQR
shared a Post
3 years ago
This code was largely written by [Javidx9 / OneLoneCoder] (http://onelonecoder.com) for Windows. As of this post I have ported it to Unix/repl.it and
CommandLineFPS-1.0-stable
cpp11
TristanBird1
TristanBird1
what is this XD 10 months ago
SeamusDonahue
SeamusDonahue
its really twitchy but really cool tech1 year ago
SPQR
SPQR
shared a Post
3 years ago
C++ does not natively support reflection (getting a reference to an object or function by its name in a string), so I made a header file which can (to
Reflection test
cpp11
SPQR
SPQR
shared a Post
4 years ago
A sneak peek at my current project. Current features: -non-blocking unbuffered console I/O -Display class to handle treating console as a screen and
Dungeon Crawler-6
cpp11
mkhoi
mkhoi
Nice, i can't wait for more things to be added4 years ago
CullenDAvello
CullenDAvello
@SPQR this could be really useful for my “heed the dungeon” game4 years ago
RobertFurr
RobertFurr
My friend is making an infinitely generated text adventure world using Python. It's top-secret, so I'm not telling you who he is.4 years ago
SPQR
SPQR
shared a Post
4 years ago
I'm trying to make a console game which utilizes wide characters to create the environment, however it seems that unfortunately repl.it does not suppo
wcout Test
cpp11
SPQR
SPQR
shared a Post
4 years ago
Console input which runs in parallel to the rest of the program (and for which pressing Enter isn't necessary) via CPU threading. Just a proof of con
Dungeon Crawler-1
cpp11
Zavexeon
Zavexeon
Coolio.4 years ago
SPQR
SPQR
shared a Post
4 years ago
Making an RPG engine sort of thing. Features so far: Movement Potentially near-infinite world Level Editor Levels Saved and Loaded Extensive tile set
A new game? 0.01 [stable]
polygott
SPQR
SPQR
shared a Post
4 years ago
Does anyone know what would happen to my repls of considerable size when my Hacker plan expires? I plan on renewing it when it does, but I'm a bit con
Rhysdig
Rhysdig
copy/paste your code into a word document, just in case4 years ago
heyitsmarcus
heyitsmarcus
I, too, am on the hacker plan, and as far as I know, this shouldn't affect your repls except that if you let your hacker plan expire, the repls marked as private may be marked as public. But, that is not confirmed and is only my own speculation. @hayaodeh can you comment on this?4 years ago
SPQR
SPQR
shared a Post
4 years ago
DISCLAIMER: Very little to none of this code was my own original work. Nearly all of it of it can be accredited to javidx9. Posted this to help ensur
SDL 3D Graphics
polygott
SPQR
SPQR
shared a Post
4 years ago
Is it possible to create audio using repl.it c++? It can be using GFX or the terminal, it doesn't make a difference to me.
hyperupcall
hyperupcall
Yeah, audio is not supported right now. It's a planned feature. A month or so ago they said they're open to the feature, but this post suggests it works in Python. I haven't tried to get audio to work with C++ myself, but it wouldn't be unlikely for it not to work My best guess is that it works for some languages (such as Python) and fails to work for others (like C++). :P4 years ago
SPQR
SPQR
shared a Post
4 years ago
For those who didn't know, replit has the ability to directly interface with the linux system on which all this runs. Using this functionality, one ca
SFML DEMONSTRATION
polygott
AnthonyVanover
AnthonyVanover
What about ./configure ?3 years ago
kaptcha
kaptcha
i'm having issues with my polygott repl. can u look at it? https://repl.it/@ProgrammerAI/test or https://repl.it/live/t-wCBmQ_yoBIzQ4 years ago
SPQR
SPQR
shared a Post
4 years ago
need I say more? . DISCLAIMER: It's a pain to log in and it's essentially unplayable due to the controls not working, but it actually runs ok on minim
IsaacLapp
IsaacLapp
WHAT HAPPEND TO IT ITS GONE NOW1 year ago
Digirism
Digirism
it say error 1 year ago
KyleChoi
KyleChoi
It refuses to connect.2 years ago
SPQR
SPQR
shared a Post
4 years ago
I put the trial version here, if you want to use the full version you'll have to buy it Alternatively, you could use community WADs, which are typical
DOOM (1993)
polygott
AlexanderRosari
AlexanderRosari
www 1 year ago
realjesuschris1
realjesuschris1
exit status 2, wtf is that2 years ago
Iesha_Amy_Lynn
Iesha_Amy_Lynn
run error2 years ago
SPQR
SPQR
shared a Post
4 years ago
I'm porting an old and very popular game from 1993 onto here, or at least I'm trying to. I don't want to have to rewrite everything to use 64-bit libr
abc3354
abc3354
Hi ! Repls are in 64 bits and does not have 32 bits library. There is a way to use the 32 bits libs with polygott You have to use install-pkg to install the 32 bits C lib (libc6 on debian) and then install the needed 32 bits libs. Some will not be install in a path in LDLIBRARYPATH and you will have to move them. This was not really clear, but I have a repl which works on 32 bits here > Replit helper here ! > If you found my answer helpful, you can upvote it :)4 years ago
SPQR
SPQR
shared a Post
4 years ago
This is a game I worked on for about two weeks for the jam before switching to a different concept which i am currently working on. Features: -Movemen
SFML GAME by SPQR-V0.1
polygott
timmy_i_chen
timmy_i_chen
I like the potential here - would love to see it develop further :D 4 years ago
katyadee
katyadee
The graphics are awesome! But when I try to move forward, I just run in place...4 years ago
SPQR
SPQR
shared a Post
4 years ago
I would like to run ONLY the C++ code from this repl via another repl, using certain compilation options (the options used in main.bash) . I know it'
a5rocks
a5rocks
Firstly, if you just want to run the repl : https://repl.it/@a5rocks/Run-a-repl Secondly, if you want the code, check out how rimp downloads repls. If you want custom compilation options, make a polygott repl, and just copy and paste the bash code. If you need help with polygott, just check my profile out for examples.4 years ago
SPQR
SPQR
shared a Post
4 years ago
I've been getting the exception "std::outofrange" and the program aborts ever since I tried to implement projectiles. The error persists even after un
SPQR's game
polygott
a5rocks
a5rocks
Nice job! Rubber ducky debugging ftw!4 years ago
SPQR
SPQR
shared a Post
4 years ago
Is there a way to manually stop a repl non-programatically, through the shell perhaps? I have an issue where my program finishes executing but X stays
SFML GAME by SPQR - Development version
polygott
emotionbot
emotionbot
You can use sys.exit() in python to exit the system.3 years ago
ETHANSIAO
ETHANSIAO
Hi, I've also been having this issue. Really hoping someone comes up with an answer. I'll let you know if I discover anything.4 years ago
theangryepicbanana
theangryepicbanana
I second this4 years ago
SPQR
SPQR
shared a Post
4 years ago
Hoping to work together w. someone on this, I'm already putting all my spare time into this, but with school and social stuff, I can only get so much
katyadee
katyadee
Hey! Are you on our Discord server (repl.it/discord)? We have a matchmaking channel.4 years ago
SPQR
SPQR
shared a Post
4 years ago
How hard would it be to allow the community to generate code to highlight specific syntax in the IDE? I think that it'd be quite beneficial, but I cou
AzureScripts
AzureScripts
Maka waka paka laka just told me to comment on here.... don't even know what this means.4 years ago
amasad
amasad
So here is the deal: This summer we're dedicating a big portion of our energy to opening up the platform for various kinds of contributions: APIs: Both on the code execution side and the repl creation and multiplayer sides. Plugins: Allow users to build IDE plugins. IDE Theming: Allow people to create different themes for the IDE and syntax highlighting. n Open source: We're open sourcing a big part of our language toolchain so that anyone can improve or add on our interpreter/compiler support.4 years ago
theangryepicbanana
theangryepicbanana
I'd love for this to happen4 years ago