Will Carey
@SPQR
Hi, I like C++. I also know enough bash to port some things. Currently pursuing a degree in Software Engineering.
Based on the console FPS engine, I have created a program which will generate Wolfenstein 3D style graphics right here on repl.it.
Controls:
W/A/S/Dpolygott
This code was largely written by [Javidx9 / OneLoneCoder] (http://onelonecoder.com) for Windows. As of this post I have ported it to Unix/repl.it andcpp11
C++ does not natively support reflection (getting a reference to an object or function by its name in a string), so I made a header file which can (tocpp11
A sneak peek at my current project.
Current features:
-non-blocking unbuffered console I/O
-Display class to handle treating console as a screen andcpp11
RobertFurr My friend is making an infinitely generated text adventure world using Python. It's top-secret, so I'm not telling you who he is.4 years ago
I'm trying to make a console game which utilizes wide characters to create the environment, however it seems that unfortunately repl.it does not suppocpp11
Console input which runs in parallel to the rest of the program (and for which pressing Enter isn't necessary) via CPU threading.
Just a proof of concpp11
Making an RPG engine sort of thing.
Features so far:
Movement
Potentially near-infinite world
Level Editor
Levels Saved and Loaded
Extensive tile setpolygott
Does anyone know what would happen to my repls of considerable size when my Hacker plan expires? I plan on renewing it when it does, but I'm a bit con
heyitsmarcus I, too, am on the hacker plan, and as far as I know, this shouldn't affect your repls except that if you let your hacker plan expire, the repls marked as private may be marked as public. But, that is not confirmed and is only my own speculation.
@hayaodeh can you comment on this?4 years ago
DISCLAIMER: Very little to none of this code was my own original work. Nearly all of it of it can be accredited to javidx9.
Posted this to help ensurpolygott
Is it possible to create audio using repl.it c++? It can be using GFX or the terminal, it doesn't make a difference to me.
hyperupcall Yeah, audio is not supported right now. It's a planned feature. A month or so ago they said they're open to the feature, but this post suggests it works in Python. I haven't tried to get audio to work with C++ myself, but it wouldn't be unlikely for it not to work My best guess is that it works for some languages (such as Python) and fails to work for others (like C++). :P4 years ago
For those who didn't know, replit has the ability to directly interface with the linux system on which all this runs. Using this functionality, one capolygott
kaptcha i'm having issues with my polygott repl. can u look at it? https://repl.it/@ProgrammerAI/test or https://repl.it/live/t-wCBmQ_yoBIzQ4 years ago
need I say more?
.
DISCLAIMER: It's a pain to log in and it's essentially unplayable due to the controls not working, but it actually runs ok on minim
I put the trial version here, if you want to use the full version you'll have to buy it
Alternatively, you could use community WADs, which are typicalpolygott
I'm porting an old and very popular game from 1993 onto here, or at least I'm trying to. I don't want to have to rewrite everything to use 64-bit libr
abc3354 Hi !
Repls are in 64 bits and does not have 32 bits library.
There is a way to use the 32 bits libs with polygott
You have to use install-pkg to install the 32 bits C lib (libc6 on debian) and then install the needed 32 bits libs.
Some will not be install in a path in LDLIBRARYPATH and you will have to move them.
This was not really clear, but I have a repl which works on 32 bits here
> Replit helper here !
> If you found my answer helpful, you can upvote it :)4 years ago
This is a game I worked on for about two weeks for the jam before switching to a different concept which i am currently working on.
Features:
-Movemenpolygott
katyadee The graphics are awesome! But when I try to move forward, I just run in place...4 years ago
I would like to run ONLY the C++ code from this repl via another repl, using certain compilation options (the options used in main.bash) . I know it'
a5rocks Firstly, if you just want to run the repl : https://repl.it/@a5rocks/Run-a-repl
Secondly, if you want the code, check out how rimp downloads repls. If you want custom compilation options, make a polygott repl, and just copy and paste the bash code. If you need help with polygott, just check my profile out for examples.4 years ago
I've been getting the exception "std::outofrange" and the program aborts ever since I tried to implement projectiles. The error persists even after unpolygott
Is there a way to manually stop a repl non-programatically, through the shell perhaps? I have an issue where my program finishes executing but X stayspolygott
ETHANSIAO Hi, I've also been having this issue. Really hoping someone comes up with an answer. I'll let you know if I discover anything.4 years ago
Hoping to work together w. someone on this, I'm already putting all my spare time into this, but with school and social stuff, I can only get so much
katyadee Hey! Are you on our Discord server (repl.it/discord)? We have a matchmaking channel.4 years ago
How hard would it be to allow the community to generate code to highlight specific syntax in the IDE? I think that it'd be quite beneficial, but I cou
AzureScripts Maka waka paka laka just told me to comment on here....
don't even know what this means.4 years ago
amasad So here is the deal: This summer we're dedicating a big portion of our energy to opening up the platform for various kinds of contributions:
APIs: Both on the code execution side and the repl creation and multiplayer sides.
Plugins: Allow users to build IDE plugins.
IDE Theming: Allow people to create different themes for the IDE and syntax highlighting. n
Open source: We're open sourcing a big part of our language toolchain so that anyone can improve or add on our interpreter/compiler support.4 years ago