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Diogo Neves

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@KosmiCKhaoz
I like creators and I like building tools... ☕️ Shipped stuff @ Siri  / ex-SWE @ Sony PlayStation & Guerrilla
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  • HuggingRepl

    Cover page
    Made with Python
    Recent comments (1)
    KosmiCKhaoz
    KosmiCKhaoz
    7 months ago

    A barebones Repl of 🤗Transformers, with one of their sample uses as seen at https://huggingface.co/docs/transformers/quicktour .

    This Repl includes the necessary dependencies and a simple main.py, simply run the Repl.

  • Automaton

    Cover page
    Made with Python

    Implements a cellular automaton to generate a simple terrain-like structure, from noise.

    Recent comments (1)
    KosmiCKhaoz
    KosmiCKhaoz
    8 months ago

    This Repl includes an implementation of a cellular automaton to generate a simple terrain-like structure, from noise.
    Cellular Automata is a subject that I've been meaning to explore for a long time and never did. This Repl was created as a fun night of code and intended to try out Replit, practice using numpy and learn more about CAs.

    The implementation includes 3 main stages:

    1. Generate initial state
    2. Run the CA rule for a few iterations
    3. Display the results

    This implementation keeps all the intermediate states so that they can be later displayed or analysed. The Repl will show an animation of the different time steps and include a plot of the number of live cells over time.

    Next I'd like to:

    • Experiment with stochastic implementations.
    • Use a higher-level plotting library (matplotlib is messy IMO).
    • Learn how to present simple projects beautifully.

    Disclaimer: I tried to keep it short and simple too and hopefully most functions have self-evident intentions. No attempts were made at optimising the code.

  • NetBlocks

    Cover page
    Made with Node.js

    An experiment on getting AFrame block building over the network.

    Recent comments (2)
    KosmiCKhaoz
    KosmiCKhaoz
    20 days ago

    Linked to GitHub and added cover page

    KosmiCKhaoz
    KosmiCKhaoz
    20 days ago

    This change makes it clear this project isn't just the networked-aframe template code.
    This project was based on the NetworkedAFrame template https://github.com/networked-aframe/networked-aframe

  • Select Geometry

    Cover page
    Made with TypeScript

    A simple example of how to select and highlight Geometry in BabylonJS

    Recent comments (5)
    KosmiCKhaoz
    KosmiCKhaoz
    17 days ago

    I have tried to add as many details to the README as possible.
    This Repl covers the selection and highlight of 3D objects in BabylonJS. There are some quirks to how Babylon renders the highlights and I have covered those here.

    I hope it helps someone 👍

Repls
Community
KosmiCKhaoz
KosmiCKhaoz
published a Repl
17 days ago
0
Select Geometry
Select GeometryA simple example of how to select and highlight Geometry in BabylonJS
KosmiCKhaoz
KosmiCKhaoz
I have tried to add as many details to the README as possible. This Repl covers the selection and highlight of 3D objects in BabylonJS. There are some quirks to how Babylon renders the highlights and I have covered those here. I hope it helps someone 👍17 days ago
KosmiCKhaoz
KosmiCKhaoz
published an Update
20 days ago
2
NetBlocks
NetBlocksAn experiment on getting AFrame block building over the network.
Added cover page
Linked to GitHub and added cover page
#Aframe
#games
#multiplayer
+2
KosmiCKhaoz
KosmiCKhaoz
published an Update
20 days ago
2
NetBlocks
NetBlocksAn experiment on getting AFrame block building over the network.
Cleaning up the Project setup and details
This change makes it clear this project isn't just the networked-aframe template code. This project was based on the NetworkedAFrame template https://github.com/networked-aframe/networked-aframe
KosmiCKhaoz
KosmiCKhaoz
published a Repl
1 month ago
2
NetBlocks
NetBlocksAn experiment on getting AFrame block building over the network.
KosmiCKhaoz
KosmiCKhaoz
This change makes it clear this project isn't just the networked-aframe template code. This project was based on the NetworkedAFrame template https://github.com/networked-aframe/networked-aframe 20 days ago
KosmiCKhaoz
KosmiCKhaoz
Linked to GitHub and added cover page20 days ago
KosmiCKhaoz
KosmiCKhaoz
published a Repl
1 month ago
1
becsylon-template
becsylon-templateA simple template for Typescript BabylonJS applications, using Becsy.
KosmiCKhaoz
KosmiCKhaoz
Please use WASD keys when running. I'll add some UI in the future (or if anyone wants to suggest one...)1 month ago
KosmiCKhaoz
KosmiCKhaoz
published an Update
7 months ago
0
🤗Transformers sample running as a Repl
A barebones Repl of 🤗Transformers, with one of their sample uses as seen at https://huggingface.co/docs/transformers/quicktour . This Repl includes the necessary dependencies and a simple main.py, simply run the Repl.
KosmiCKhaoz
KosmiCKhaoz
published an Update
8 months ago
0
Automaton
AutomatonImplements a cellular automaton to generate a simple terrain-like structure, from noise.
Cellular Automaton: Needed a late night hack fix and implemented a simple automaton
This Repl includes an implementation of a cellular automaton to generate a simple terrain-like structure, from noise. Cellular Automata is a subject that I've been meaning to explore for a long time and never did. This Repl was created as a fun night of code and intended to try out Replit, practice using numpy and learn more about CAs. The implementation includes 3 main stages: Generate initial state Run the CA rule for a few iterations Display the results This implementation keeps all the intermediate states so that they can be later displayed or analysed. The Repl will show an animation of the different time steps and include a plot of the number of live cells over time. Next I'd like to: Experiment with stochastic implementations. Use a higher-level plotting library (matplotlib is messy IMO). Learn how to present simple projects beautifully. Disclaimer: I tried to keep it short and simple too and hopefully most functions have self-evident intentions. No attempts were made at optimising the code.