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Floydknight

@Floydknight
  • "story game"

    Cover page
    Made with Java

    find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting

    this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.

    Recent comments (5)
    MaddoxMayo1
    MaddoxMayo1
    4 months ago

    Hey, how many endings are there??

    Floydknight
    Floydknight
    6 months ago

    woops i accidentally made it impossible to leave the garage or go back to your room but i fixed it now

    Floydknight
    Floydknight
    6 months ago

    added 3 new endings

    expanded on options that previously did nothing

    did nothing to make the output formatted consistently

    removed more capital letters

    added more items

    Floydknight
    Floydknight
    6 months ago

    got rid of some stupid capitalization

    you can't input things that aren't choices anymore

    added a new ending, but no new choices????

    Floydknight
    Floydknight
    6 months ago

    expect bugs i haven't even implemented protection against invalid inputs

  • Random Boss Fight

    Cover page
    Made with Nix (beta)

    Choose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.

    Recent comments (26)
    Floydknight
    Floydknight
    2 months ago

    REWORKED DEFENSE -Swapped a subtraction for a multiplication --Instead of subtracting a static value from damages, damage is now reduced by a percentage relative to the defense stat. --Bosses have slightly higher values so that they don't invalidate all of your attacks at higher levels

    Examples

    At 100 defense Players will reduce boss damage by 85% Bosses will reduce player damage by 75%

    At 50 defense Players will reduce boss damage by 35% Bosses will reduce player damage by 25%

    Subtracting a flat value was very primitive and now this should create fewer stalemates and dissuade potion chugging.

    Increased boss stat pool gains per level now:statPool = 125 + ((25 + difficulty) * level) was:statPool = 125 + ((15 + difficulty) * level)

    I felt that bosses escalated a little too slow on normal difficulty, so i tuned it up a little.

    Reverted gunner leveling buff Because of the recent boss rework, the gunner becomes way too powerful relative to the bosses, so the gunner's gun once again takes 2 levels to get to the next weapon.

    I might actually come back to this game

    Floydknight
    Floydknight
    2 months ago

    Removed the word "gamer" from the game's description was: even the most skilled gamer won't go unchallenged! now: there's no skill level left unchallenged!

    yuck

    Floydknight
    Floydknight
    2 months ago

    THE BOSS UPDATE -completely 'revamped' boss stat scaling from level to level --increased stat pool gains per level; now: statPool = 125 + ((10 + difficulty) * level); was: statPool = 125 + (10 * level) -removed stat inflating based on level and difficulty so basically every stat would be individually increased by 10 * level and 15 * difficulty i don't know why i did this, it created crazy exponential increases in stats and wasn't truly random now it should be a gentle curve that can be dynamically affected by difficulty hopefully this made sense. I haven't playtested it at all yet so leave feedback or something idk

    MriDontCare
    MriDontCare
    3 months ago

    Easy difficulty doesn’t feel like easy difficulty on the third fight

    jasecrowe
    jasecrowe
    3 months ago

    Very cool

    WILLIAMBAEWER
    WILLIAMBAEWER
    4 months ago

    dude how long did this take you to make? Its pretty impressive.

    MaddoxMayo1
    MaddoxMayo1
    4 months ago

    Hey, nice complement to story game.

    Floydknight
    Floydknight
    5 months ago

    Final update i think

    brought the tutorial more in line with the game's mechanics. It's been mainly untouched since i first published it, so it's now in-line with the updates since then.

    Floydknight
    Floydknight
    7 months ago

    -Re-added settings with the ability to change the text speed --halved the default text speed

    [like half of the game was just waiting for the actions to print out, so hopefully this will make the turns less boring]

    I don't know what else to add without making a complicated class like the Gunner, so this might be the last update but we'll see i guess

    Floydknight
    Floydknight
    7 months ago

    I came back to this after the summer and realized that bosses became way too hard WAY too fast. Instead of gaining 50 health and 50 stat points every level, they now gain 15 and 10 respectively. Hopefully this will allow people to get past level 3 without too much of a challenge.

Repls
Community
Floydknight
Floydknight
published an Update
2 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.6
REWORKED DEFENSE -Swapped a subtraction for a multiplication --Instead of subtracting a static value from damages, damage is now reduced by a percentage relative to the defense stat. --Bosses have slightly higher values so that they don't invalidate all of your attacks at higher levels Examples At 100 defense Players will reduce boss damage by 85% Bosses will reduce player damage by 75% At 50 defense Players will reduce boss damage by 35% Bosses will reduce player damage by 25% Subtracting a flat value was very primitive and now this should create fewer stalemates and dissuade potion chugging. Increased boss stat pool gains per level now:statPool = 125 + ((25 + difficulty) * level) was:statPool = 125 + ((15 + difficulty) * level) I felt that bosses escalated a little too slow on normal difficulty, so i tuned it up a little. Reverted gunner leveling buff Because of the recent boss rework, the gunner becomes way too powerful relative to the bosses, so the gunner's gun once again takes 2 levels to get to the next weapon. I might actually come back to this game
#games
#java
Floydknight
Floydknight
published an Update
2 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.5.1
Removed the word "gamer" from the game's description was: even the most skilled gamer won't go unchallenged! now: there's no skill level left unchallenged! yuck
Floydknight
Floydknight
published an Update
2 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
RANDOM BOSS FIGHT 1.5
THE BOSS UPDATE -completely 'revamped' boss stat scaling from level to level --increased stat pool gains per level; now: statPool = 125 + ((10 + difficulty) * level); was: statPool = 125 + (10 * level) -removed stat inflating based on level and difficulty so basically every stat would be individually increased by 10 * level and 15 * difficulty i don't know why i did this, it created crazy exponential increases in stats and wasn't truly random now it should be a gentle curve that can be dynamically affected by difficulty hopefully this made sense. I haven't playtested it at all yet so leave feedback or something idk
Floydknight
Floydknight
published an Update
5 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight Update 1.4
Final update i think brought the tutorial more in line with the game's mechanics. It's been mainly untouched since i first published it, so it's now in-line with the updates since then.
Floydknight
Floydknight
published an Update
6 months ago
3
"story game"
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
''story game'' update two and a half
woops i accidentally made it impossible to leave the garage or go back to your room but i fixed it now
Floydknight
Floydknight
published an Update
6 months ago
3
"story game"
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
"story game" update 2
added 3 new endings expanded on options that previously did nothing did nothing to make the output formatted consistently removed more capital letters added more items
Floydknight
Floydknight
published an Update
6 months ago
3
"story game"
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
"story game" update 1
got rid of some stupid capitalization you can't input things that aren't choices anymore added a new ending, but no new choices????
Floydknight
Floydknight
published a Repl
6 months ago
3
"story game"
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
Floydknight
Floydknight
added 3 new endings expanded on options that previously did nothing did nothing to make the output formatted consistently removed more capital letters added more items6 months ago
Floydknight
Floydknight
woops i accidentally made it impossible to leave the garage or go back to your room but i fixed it now6 months ago
Floydknight
Floydknight
published an Update
7 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight V1.3.5
-Re-added settings with the ability to change the text speed --halved the default text speed [like half of the game was just waiting for the actions to print out, so hopefully this will make the turns less boring] I don't know what else to add without making a complicated class like the Gunner, so this might be the last update but we'll see i guess
Floydknight
Floydknight
published an Update
7 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight V1.3.4
I came back to this after the summer and realized that bosses became way too hard WAY too fast. Instead of gaining 50 health and 50 stat points every level, they now gain 15 and 10 respectively. Hopefully this will allow people to get past level 3 without too much of a challenge.
Floydknight
Floydknight
published an Update
11 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.3
[UPDATE 1.3.3] Buffed Gunner -Buffed some gun tiers that seemed weaker than previous upgrades -Gun now advances tiers in a single upgrade rather than 2 -Reworked Boss stat escalation once again -Stats should climb slower, making the stat increase between levels way less sharp -Fixed a bug that would heal the player much more than intended -Not sure exactly what was happening, but heal works properly now and you can't cheat death
Floydknight
Floydknight
published an Update
11 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.2
[UPDATE 1.3.2] -Fixed bug where repeatedly fleeing successfully would cause boss stats to eventually reach 0. -Reworked boss stats, statPool now increases by 25 every level instead of 50, and each stat increases by 15 every level instead of 25.
Floydknight
Floydknight
published an Update
11 months ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.1
UPDATE 1.3 -Added Vampire class with lifesteal/overheal. -Added Gunner class with gun. -Added Human class with UPDATE 1.3.1 -Balance changes -More boss names
Floydknight
Floydknight
published an Update
1 year ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.0
UPDATE 1.3.1 -Added Vampire class with overheal and lifesteal! -Added Gunner class who has multiple tiers of firearms! -Added Man class -Fixed a bug in damage calculation
Floydknight
Floydknight
published a Repl
1 year ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Floydknight
Floydknight
**THE BOSS UPDATE** **-completely 'revamped' boss stat scaling from level to level** --increased stat pool gains per level; now: `statPool = 125 + ((10 + difficulty) * level);` was: `statPool = 125 + (10 * level)` **-removed stat inflating based on level and difficulty** so basically every stat would be individually increased by `10 * level` and `15 * difficulty` i don't know why i did this, it created crazy exponential increases in stats and wasn't truly random now it should be a gentle curve that can be dynamically affected by difficulty hopefully this made sense. I haven't playtested it at all yet so leave feedback or something idk2 months ago
Floydknight
Floydknight
**Removed the word "gamer" from the game's description** was: `even the most skilled gamer won't go unchallenged!` now: `there's no skill level left unchallenged!` yuck2 months ago
Floydknight
Floydknight
published an Update
1 year ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.0
A simple "game" I made while bored in java class. Pretty much Dark Souls but it's text-based and pitifully easy for the first few bosses. Update 1.0 -Added More name combos -Added credits (menu option and end credits) -Removed 'Settings' tab because there's no point
Floydknight
Floydknight
published a Repl
1 year ago
24
Random Boss Fight
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Floydknight