Floydknight
@Floydknight
24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.6
REWORKED DEFENSE
-Swapped a subtraction for a multiplication
--Instead of subtracting a static value from damages, damage is now reduced by a percentage relative to the defense stat.
--Bosses have slightly higher values so that they don't invalidate all of your attacks at higher levels
Examples
At 100 defense
Players will reduce boss damage by 85%
Bosses will reduce player damage by 75%
At 50 defense
Players will reduce boss damage by 35%
Bosses will reduce player damage by 25%
Subtracting a flat value was very primitive and now this should create fewer stalemates and dissuade potion chugging.
Increased boss stat pool gains per level
now:statPool = 125 + ((25 + difficulty) * level)
was:statPool = 125 + ((15 + difficulty) * level)
I felt that bosses escalated a little too slow on normal difficulty, so i tuned it up a little.
Reverted gunner leveling buff
Because of the recent boss rework, the gunner becomes way too powerful relative to the bosses, so the gunner's gun once again takes 2 levels to get to the next weapon.
I might actually come back to this game24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.5.1
Removed the word "gamer" from the game's description
was: even the most skilled gamer won't go unchallenged!
now: there's no skill level left unchallenged!
yuck24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
RANDOM BOSS FIGHT 1.5
THE BOSS UPDATE
-completely 'revamped' boss stat scaling from level to level
--increased stat pool gains per level;
now: statPool = 125 + ((10 + difficulty) * level);
was: statPool = 125 + (10 * level)
-removed stat inflating based on level and difficulty
so basically every stat would be individually increased by 10 * level and 15 * difficulty
i don't know why i did this, it created crazy exponential increases in stats and wasn't truly random
now it should be a gentle curve that can be dynamically affected by difficulty
hopefully this made sense. I haven't playtested it at all yet so leave feedback or something idk24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight Update 1.4
Final update i think
brought the tutorial more in line with the game's mechanics. It's been mainly untouched since i first published it, so it's now in-line with the updates since then.3
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting
this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
''story game'' update two and a half
woops i accidentally made it impossible to leave the garage or go back to your room but i fixed it now3
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting
this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
"story game" update 2
added 3 new endings
expanded on options that previously did nothing
did nothing to make the output formatted consistently
removed more capital letters
added more items3
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting
this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
"story game" update 1
got rid of some stupid capitalization
you can't input things that aren't choices anymore
added a new ending, but no new choices????3
"story game"find 'endings' and explore 'paths.' ignore the fact that there's only one ending that actually takes gameplay, there will be more. also please ignore the inconsistent formatting
this is something i made while trying to ignore the fact that I have an english essay overdue and i'm nearly done. yes, the lack of capitalization is intentional.
138
5
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Floydknight added 3 new endings
expanded on options that previously did nothing
did nothing to make the output formatted consistently
removed more capital letters
added more items6 months ago
Floydknight woops i accidentally made it impossible to leave the garage or go back to your room but i fixed it now6 months ago
24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight V1.3.5
-Re-added settings with the ability to change the text speed
--halved the default text speed
[like half of the game was just waiting for the actions to print out, so hopefully this will make the turns less boring]
I don't know what else to add without making a complicated class like the Gunner, so this might be the last update but we'll see i guess24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight V1.3.4
I came back to this after the summer and realized that bosses became way too hard WAY too fast. Instead of gaining 50 health and 50 stat points every level, they now gain 15 and 10 respectively. Hopefully this will allow people to get past level 3 without too much of a challenge.24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.3
[UPDATE 1.3.3]
Buffed Gunner
-Buffed some gun tiers that seemed weaker than previous upgrades
-Gun now advances tiers in a single upgrade rather than 2
-Reworked Boss stat escalation once again
-Stats should climb slower, making the stat increase between levels way less sharp
-Fixed a bug that would heal the player much more than intended
-Not sure exactly what was happening, but heal works properly now and you can't cheat death24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.2
[UPDATE 1.3.2]
-Fixed bug where repeatedly fleeing successfully would cause boss stats to eventually reach 0.
-Reworked boss stats, statPool now increases by 25 every level instead of 50, and each stat increases by 15 every level instead of 25.24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.1
UPDATE 1.3
-Added Vampire class with lifesteal/overheal.
-Added Gunner class with gun.
-Added Human class with
UPDATE 1.3.1
-Balance changes
-More boss names24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.3.0
UPDATE 1.3.1
-Added Vampire class with overheal and lifesteal!
-Added Gunner class who has multiple tiers of firearms!
-Added Man class
-Fixed a bug in damage calculation24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
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Floydknight **THE BOSS UPDATE**
**-completely 'revamped' boss stat scaling from level to level**
--increased stat pool gains per level;
now: `statPool = 125 + ((10 + difficulty) * level);`
was: `statPool = 125 + (10 * level)`
**-removed stat inflating based on level and difficulty**
so basically every stat would be individually increased by `10 * level` and `15 * difficulty`
i don't know why i did this, it created crazy exponential increases in stats and wasn't truly random
now it should be a gentle curve that can be dynamically affected by difficulty
hopefully this made sense. I haven't playtested it at all yet so leave feedback or something idk2 months ago
Floydknight **Removed the word "gamer" from the game's description**
was: `even the most skilled gamer won't go unchallenged!`
now: `there's no skill level left unchallenged!`
yuck2 months ago
24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
Random Boss Fight 1.0
A simple "game" I made while bored in java class. Pretty much Dark Souls but it's text-based and pitifully easy for the first few bosses.
Update 1.0
-Added More name combos
-Added credits (menu option and end credits)
-Removed 'Settings' tab because there's no point24
Random Boss FightChoose from 6 different classes and fight fully randomized bosses with ever-increasing difficulty! With 6 different difficulties, there's no skill level left unchallenged! From the Warlock's powerful spells to the Gunner's Assault Shotgun, there's tons of ways to play! | This is a simple "game" I made while bored in java class.
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