Creyek
@Creyek
I tend to use C++ & SDL to create Engines and Games.
| Making programs to help developers
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Vulkan & SDL2 Project WIPscrapped cause sadly replit doesn't support vulkan drivers :(
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C++ PONG REMAKE WITH SDL2!(if the game doesn't run when you press play, just press it again. It's a weird glitch.)
suggest any retro game remakes you want to see below :)
Window display size fix?
window size fix attempt.
Lmk if you still get issues.5
C++ PONG REMAKE WITH SDL2!(if the game doesn't run when you press play, just press it again. It's a weird glitch.)
suggest any retro game remakes you want to see below :)
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Funniest thing ive ever witnessedthis guy is kind of pathetic, and after calling out him posting scratch projects on a platform that shouldn't have them (replit) i have been blocked lol.
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2D player movability (C++) (Non destructive/Beta)Using this to make edits to transfer over to the main project, I expect many bugs.
collisions are a headache
Working on this whenever I have the time.
Press S on the intro to skip it.
Press R to reset player position (in case you fall)
Roadmap
Step 1: Brute force collisions for the time being
Step 2: Remove everything and create a collision function to make a more robust system
Possible implementation idea:
>(function) collide(Object1, Object2);
>__^^
Use to get object information (Positions, etc.)
do the math inside of the function - keep in while loop (will also handle the boundaries and functionality of the collisions)
If doesn't work: Curl up into a ball and cry.Creyek @Creyek Updated collisions, now you can jump and stand on the other blocks. Unfortunately, the side of the walls teleports you, I'll have to deal with that later.6 months ago
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Rock Paper Scissorsthis literally took 2 minutes to write.
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2D player movability (C++) (Non destructive/Beta)Using this to make edits to transfer over to the main project, I expect many bugs.
collisions are a headache
Working on this whenever I have the time.
Press S on the intro to skip it.
Press R to reset player position (in case you fall)
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Creyek Step 1: Brute force collisions for the time being
Step 2: Remove everything and create a collision function to make a more robust system
Possible implementation idea:
>(function) collide(Object1, Object2);
>_________________^_______^
Use to get object information (Positions, etc.)
do the math inside of the function - keep in while loop (will also handle the boundaries and functionality of the collisions)
If doesn't work: Curl up into a ball and cry.6 months ago
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2D player movability (C++)Character controller. May start work on obstacles.
comment about any bugs :)
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