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Creyek

@Creyek
I tend to use C++ & SDL to create Engines and Games. | Making programs to help developers
  • AltEngine [game engine WIP]

    Cover page
    Made with SDL2 For C++

    Making a game engine using OpenGL

    working on this when I have free time.

    Current test program controls:

    • ASWD
    • LCTRL AND RCTRL

    This is in ACTIVE development, so errors abound.

    Recent comments (0)
  • SDL2 For C++

    Cover page
    Made with C++

    Use SDL2 and C++ on replit. Example in main.cpp opens a simple window.

    Recent comments (0)
Repls
Community
Creyek
Creyek
published a Repl
2 months ago
1
Vulkan & SDL2 Project WIP
Vulkan & SDL2 Project WIPscrapped cause sadly replit doesn't support vulkan drivers :(
Creyek
Creyek
published an Update
2 months ago
5
C++ PONG REMAKE WITH SDL2!
C++ PONG REMAKE WITH SDL2!(if the game doesn't run when you press play, just press it again. It's a weird glitch.) suggest any retro game remakes you want to see below :)
Window display size fix?
window size fix attempt. Lmk if you still get issues.
#games
#apps
#cpp
+2
Creyek
Creyek
published a Repl
3 months ago
5
C++ PONG REMAKE WITH SDL2!
C++ PONG REMAKE WITH SDL2!(if the game doesn't run when you press play, just press it again. It's a weird glitch.) suggest any retro game remakes you want to see below :)
CelestrialWolf
CelestrialWolf
I can't control anything2 months ago
LeoMeows
LeoMeows
ball doesn't bounce on bottom - makes it too nearly impossible 2 months ago
Creyek
Creyek
published a Repl
6 months ago
1
Funniest thing ive ever witnessed
Funniest thing ive ever witnessedthis guy is kind of pathetic, and after calling out him posting scratch projects on a platform that shouldn't have them (replit) i have been blocked lol.
Creyek
Creyek
@1Tim 6 months ago
ParanormalCoder
ParanormalCoder
Scratch network ban me for making a comment bot1 month ago
Creyek
Creyek
published an Update
6 months ago
5
2D player movability (C++) (Non destructive/Beta)
2D player movability (C++) (Non destructive/Beta)Using this to make edits to transfer over to the main project, I expect many bugs. collisions are a headache Working on this whenever I have the time. Press S on the intro to skip it. Press R to reset player position (in case you fall)
Roadmap
Step 1: Brute force collisions for the time being Step 2: Remove everything and create a collision function to make a more robust system Possible implementation idea: >(function) collide(Object1, Object2); >__^^ Use to get object information (Positions, etc.) do the math inside of the function - keep in while loop (will also handle the boundaries and functionality of the collisions) If doesn't work: Curl up into a ball and cry.
Creyek
Creyek
@Creyek Updated collisions, now you can jump and stand on the other blocks. Unfortunately, the side of the walls teleports you, I'll have to deal with that later.6 months ago
Creyek
Creyek
published a Repl
7 months ago
0
Rock Paper Scissors
Rock Paper Scissorsthis literally took 2 minutes to write.
Creyek
Creyek
published a Repl
7 months ago
5
2D player movability (C++) (Non destructive/Beta)
2D player movability (C++) (Non destructive/Beta)Using this to make edits to transfer over to the main project, I expect many bugs. collisions are a headache Working on this whenever I have the time. Press S on the intro to skip it. Press R to reset player position (in case you fall)
CheeseTheRat
CheeseTheRat
Doesnt load7 months ago
Creyek
Creyek
Step 1: Brute force collisions for the time being Step 2: Remove everything and create a collision function to make a more robust system Possible implementation idea: >(function) collide(Object1, Object2); >_________________^_______^ Use to get object information (Positions, etc.) do the math inside of the function - keep in while loop (will also handle the boundaries and functionality of the collisions) If doesn't work: Curl up into a ball and cry.6 months ago
Creyek
Creyek
published a Repl
7 months ago
7
2D player movability (C++)
2D player movability (C++)Character controller. May start work on obstacles. comment about any bugs :)
CharlieAsplund
CharlieAsplund
This is impressive!7 months ago