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SoftAware

@BillyMays1
Majority Python & C++ Programmer ㅤ ㅤㅤ ㅤ ㅤㅤ Starting work on a game engine
  • C++ DEVELOPER ON REPLIT SIMULATOR

    Cover page
    Made with Python

    this is very accurate and true.

    Recent comments (0)
  • C++ Character Controller

    Cover page
    Made with Bash

    I made a character controller in c++ instead of python this time because its cooler. CURRENTLY WORKING ON EXTRA COLLISIONS, THEY ARE VERY UNFINISHED.

    petition for Replit to make an official SFML template


    update log:

    -=-=-=-=-=-=-=-=-=-

    u5: updates now will go on replit page u4: there are extra blocks you can collide with now (their existence is proof that making custom collisions for individual block sides is the worst form of torture, not to mention its still unfinished and them existing broke the jump function) u3: you can now collide with the left most wall u2: you can now collide with the right most wall u1: there are now walls

    -=-=-=-=-=-=-=-=-=-=

    bugs: in the areas past the blocks, jumping breaks. This is due to the fact that I have to specify jump functions for each quadrant. Tiles would probably fix this but I hate setting up tile systems so I'm sticking to rect objects.

    Recent comments (1)
    BillyMays1
    BillyMays1
    10 months ago

    blocks are removed until I find a way to implement them properly lol. Might use tiles, who knows.

Repls
Community
BillyMays1
BillyMays1
published a Repl
10 months ago
0
basic captcha function for console
basic captcha function for consoleyuh
BillyMays1
BillyMays1
published a Repl
10 months ago
2
C++ DEVELOPER ON REPLIT SIMULATOR
C++ DEVELOPER ON REPLIT SIMULATORthis is very accurate and true.
BillyMays1
BillyMays1
published an Update
10 months ago
1
C++ Character Controller
C++ Character ControllerI made a character controller in c++ instead of python this time because its cooler. CURRENTLY WORKING ON EXTRA COLLISIONS, THEY ARE VERY UNFINISHED. petition for Replit to make an official SFML template update log: -=-=-=-=-=-=-=-=-=- u5: updates now will go on replit page u4: there are extra blocks you can collide with now (their existence is proof that making custom collisions for individual block sides is the worst form of torture, not to mention its still unfinished and them existing broke the jump function) u3: you can now collide with the left most wall u2: you can now collide with the right most wall u1: there are now walls -=-=-=-=-=-=-=-=-=-= bugs: in the areas past the blocks, jumping breaks. This is due to the fact that I have to specify jump functions for each quadrant. Tiles would probably fix this but I hate setting up tile systems so I'm sticking to rect objects.
lol
blocks are removed until I find a way to implement them properly lol. Might use tiles, who knows.
#games
#apps
#cpp
+2
BillyMays1
BillyMays1
published a Repl
10 months ago
1
C++ Character Controller
C++ Character ControllerI made a character controller in c++ instead of python this time because its cooler. CURRENTLY WORKING ON EXTRA COLLISIONS, THEY ARE VERY UNFINISHED. petition for Replit to make an official SFML template update log: -=-=-=-=-=-=-=-=-=- u5: updates now will go on replit page u4: there are extra blocks you can collide with now (their existence is proof that making custom collisions for individual block sides is the worst form of torture, not to mention its still unfinished and them existing broke the jump function) u3: you can now collide with the left most wall u2: you can now collide with the right most wall u1: there are now walls -=-=-=-=-=-=-=-=-=-= bugs: in the areas past the blocks, jumping breaks. This is due to the fact that I have to specify jump functions for each quadrant. Tiles would probably fix this but I hate setting up tile systems so I'm sticking to rect objects.
BillyMays1
BillyMays1
blocks are removed until I find a way to implement them properly lol. Might use tiles, who knows.10 months ago
BillyMays1
BillyMays1
published a Repl
10 months ago
0
ctrl chat patched
ctrl chat patchedsomething got broken an i am unsure how, so if i were to continue this, it would be with another fork.
blockowo
blockowo
just thought i'd point this out Traceback (most recent call last): File "main.py", line 8, in <module> m = os.environ['aEr350j'] #declare username File "/nix/store/p21fdyxqb3yqflpim7g8s1mymgpnqiv7-python3-3.8.12/lib/python3.8/os.py", line 675, in __getitem__ raise KeyError(key) from None KeyError: 'aEr350j'10 months ago
blockowo
blockowo
@BillyMays1, for the time being change cref to "/chat2"10 months ago
BillyMays1
BillyMays1
published a Repl
11 months ago
1
solving the problem of not jumping while holding down up key
solving the problem of not jumping while holding down up keyIF YOU DONT SEE THE FLOOR THEN PRESS THE KEY "U"
BillyMays1
BillyMays1
another way to deal with the aspect ratio issue is to just stop and restart the repl11 months ago
BillyMays1
BillyMays1
published a Repl
11 months ago
0
BillyMays1
BillyMays1
published a Repl
11 months ago
0
CHARACTER CONTROLLER DONE IN 18 MINUTES
CHARACTER CONTROLLER DONE IN 18 MINUTESdoing this a bunch of times so i can get the process of making a character controller down This time done in 18 minutes
BillyMays1
BillyMays1
i have beat my last record of 21 minutes11 months ago
BillyMays1
BillyMays1
published a Repl
11 months ago
0
Basic character controller speedrun lol
Basic character controller speedrun loldone in 23 minutes + an additional 5 or so after the timer stopped just to make the jump function work.
BillyMays1
BillyMays1
i would make the jumping more consistent but i care about my sanity11 months ago
BillyMays1
BillyMays1
published a Repl
1 year ago
0
Dilation Calculator//Function
Dilation Calculator//FunctionHow this function works: dilate(a, b, c, d, e, f) -=-=-=-=-=-=-=-=-=- A: Scale Factor (INT or FLOAT) B: Origin [X] (INT or FLOAT) C: Origin [Y] (INT or FLOAT) D: Distance from origin [X] (INT or FLOAT) E: Distance from origin [Y] (INT or FLOAT) F: Simplify (BOOL | True, False) -=-=-=-=-=-=-=-=-=-=
BillyMays1
BillyMays1
published a Repl
1 year ago
1
physics in pygame
physics in pygamesuggest what else to implement via the comments. Click show more for controls. controls: click mouse to spawn object -- press 2 to spawn collider
StrangeRalph
StrangeRalph
nice1 year ago
StrangeRalph
StrangeRalph
dosent load online 1 year ago
BillyMays1
BillyMays1
published a Repl
1 year ago
0