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SoftAware
@BillyMays1
Majority Python & C++ Programmer ㅤ ㅤㅤ ㅤ ㅤㅤ
Starting work on a game engine
C++ DEVELOPER ON REPLIT SIMULATOR
C++ Character Controller
Made with BashI made a character controller in c++ instead of python this time because its cooler. CURRENTLY WORKING ON EXTRA COLLISIONS, THEY ARE VERY UNFINISHED.
petition for Replit to make an official SFML template
update log:
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u5: updates now will go on replit pageu4: there are extra blocks you can collide with now (their existence is proof that making custom collisions for individual block sides is the worst form of torture, not to mention its still unfinished and them existing broke the jump function)u3: you can now collide with the left most wallu2: you can now collide with the right most wallu1: there are now walls-=-=-=-=-=-=-=-=-=-=
bugs: in the areas past the blocks, jumping breaks. This is due to the fact that I have to specify jump functions for each quadrant. Tiles would probably fix this but I hate setting up tile systems so I'm sticking to rect objects.
Recent comments (1)BillyMays11 year agoblocks are removed until I find a way to implement them properly lol. Might use tiles, who knows.
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