The Long Wastes of Fatholad

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The Long Wastes of Fatholad
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Created on May 19, 2021
Last published on Jun 16, 2021
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Mouthnoseear03 months ago

I am very earlygame rn but the main thing I as a problem is that even when you kill an enemy it can still attack you

Bunnytoes3 months ago

I am making a similair game absed off this

CORBINCARTWRIGH3 months ago

Great! Hope it all goes well.

Bunnytoes3 months ago

thanks!, I used the save and load code though, is that ok? Also is the class RandomGenerator neccasary?

CORBINCARTWRIGH3 months ago

Yep, you can use the save and load code and no, the class RandomGenerator is not necessary.

Bunnytoes3 months ago

I almost forgot, I also used the cheats code because I thought it was really cool

CORBINCARTWRIGH3 months ago

Yep, you can use that too.

Bunnytoes3 months ago

how long did it take you to make this, also I saw you also made the dice hero thing

CORBINCARTWRIGH3 months ago

This one probably took around 12-16 hours throughout a single week and the dice hero one took me a single day or around 4-6 hours.

Bunnytoes3 months ago

I almost finished it today because I had to stay home because of side effects

Bunnytoes3 months ago

I also finished EnterTown(); for you

CORBINCARTWRIGH3 months ago

Great! looks like you made extremely good progress.

Bunnytoes3 months ago

thanks! if you want to change so you can add some more stuff to your game you can(you help me and I help you :))also don't forget to do this:

Bunnytoes3 months ago

also add

with the using statements at the top so you don't have to write Console at all

CORBINCARTWRIGH3 months ago

So instead of writing Console.WriteLine("Text"); I instead write WriteLine("Text");?

Bunnytoes3 months ago

yeah

Bunnytoes3 months ago

also could I have some help, I want you to face the soul of bunnytoesia when the killsLeft is 1, this is the code

but it's not working, also would this work for when you beat it here is the code

CORBINCARTWRIGH3 months ago

Here's your problem

the else if playerLevel == 5 happens instead because it is true you could change it to:

So it doesn't happen because killsLeft would equal 1

Bunnytoes3 months ago

it doesn't work

Bunnytoes3 months ago

nvm it works!

CORBINCARTWRIGH3 months ago

Great! glad it did.

Bunnytoes3 months ago

you have 3 variables that don't do anything, isbossfighting, Input, and currentState. Why do you have them?

Bunnytoes3 months ago

also I will invite you to a clone of my land of bunnytoesia, can you please try to find any bugs and make it better?

CORBINCARTWRIGH3 months ago

isbossfighting I don't remember putting that in(its useless) Input I believe was used for readline but I never used it because I used readkey instead. And currentState was used So I could see what menu state I was in for debugging purposes(all of them do not need to be there currently)

CORBINCARTWRIGH3 months ago

I will use what time I have to see what I can do.

Bunnytoes3 months ago

I saw your changes(thanks) and should I move DaArmory(true) into 1?

CORBINCARTWRIGH3 months ago

Yep, it should go there

Bunnytoes3 months ago

thanks! I have added 3 new weapons and finished the shop part

Bunnytoes3 months ago

what else should I add or do you think this is good?

CORBINCARTWRIGH3 months ago

I did have an idea where instead of fighting on enemy one at a time. maybe instead go through encounters like merchants and travelers while fighting enemies as well(Sort of like dungeon based). I was trying to make something like that in The Long Wastes of Fatholad There might be some sample code in there under the function Cavern()

Bunnytoes3 months ago

@CORBINCARTWRIGH did you finish it yet?

CORBINCARTWRIGH3 months ago

@Bunnytoes I'm not sure but, I think it works as a base and it needs to be build up a bit more for basic encounters other than the merchant. I'd probably try to finish it today if possible.

Bunnytoes3 months ago

@CORBINCARTWRIGH when you finish can you please add it to the project, you have been so helpful and thanks!

CORBINCARTWRIGH3 months ago

@Bunnytoes Will do, I should be able to finish it by the end of the day.

Bunnytoes3 months ago

@CORBINCARTWRIGH did you finish? also where you left //continue should I replace it with continue;?

CORBINCARTWRIGH3 months ago

@Bunnytoes Yes I finished, and no //continue doesn't really have to stay there and nothing replaces it. //continue is just a comment saying that the empty space has no effect on the input and just moves on automatically through the caverns without any extra code.

Bunnytoes3 months ago

@CORBINCARTWRIGH ok, thanks!

CORBINCARTWRIGH3 months ago

@Bunnytoes Your welcome

Bunnytoes3 months ago

@CORBINCARTWRIGH is caverns finished? also it is great!

Bunnytoes3 months ago

@CORBINCARTWRIGH also do you want to start on a new project(on this monday threw 4 weeks after it I am at sleepaway camp)

CORBINCARTWRIGH3 months ago

@Bunnytoes Sure this Monday I should be able to start we can brainstorm then.

Bunnytoes3 months ago

@CORBINCARTWRIGH Monday I leave. How about we make a programming language, you could start and I would help after camp

CORBINCARTWRIGH3 months ago

@Bunnytoes Sure sounds good.