Physics Engine (Kinda)
BrokenKeyboard

Physics engine, still in progress.

Usage:

So, all you have to do is the following.
Click and drag and then release to launch a box.
The longer you hold down the mouse, the more mass it has.
The phyiscs are all homebrew and pretty simple.
Please vote if you like it, and bananas are welcome payment.

Any questions? Ask!

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fuzzyastrocat

@realTronsi

run some physics depending on their velocities to determine how much they're offset

This is the difficult part, because having multiple circles collide at once can get really glitchy.