π in LOLCODE
This is an approximation of pi in the famous language of the lolcats: LOLCODE. This all started because @Warhawk947 said in https://repl.it/talk/share/FIRST-C-PROJECT/33478 that @LizFoster should do a pi approximation in every language and I said "Imagine pi in LOLCODE or Emoticon or some other esolang..." and @Warhawk947 said not to even think about it, so here it is! By the way, this uses the Nilakantha Series.
@LizFoster The CEO of Repl.it upvoted my Pong repl as well now! Also, as you probably already saw since you were mentioned in it since it was inspired by your many pi approximations, I just learned Forth and created a pi approximation in it! And yes, I'm learning all of the classic (old) languages (already BASIC and now Forth...). Maybe, if Repl.it adds it, I might also try and learn COBOL!
@LizFoster I think it would easily get a lot of attention! After all, you started the trend of pi approximations, so people look towards yours anyways more. Anyways, really everyone is doing the same algorithms that you have already done (of course, I've done the Nilakantha Series and arctangent method which you have not done yet, but a lot of people are doing Riemann Sums, the Chudnovsky Algorithm, etc. which you started). However, with yours, everyone can always learn something because you use different algorithms each time instead of just putting the same algorithm into multiple languages like many people are doing. Also, I can tell you that if you post it right now, it will be #1 on "hot" in Talk...
@AmazingMech2418 Yes, I have tried both Wolfram MathWorld π pages, and I can't find much that is very understandable or easy(ish) to articulate... I am also using pi314, and Wikipedia, but still nothing that I haven't done before that doesn't hurt my mind.. I should really just look deeper, though.
@LizFoster Wikipedia has some infinite series for radian trigonometry that you can use to calculate pi. I sent you the link a few days ago (maybe a few weeks... I've lost track of time lately). I've mainly done the arctangent method, but you should also be able to do sine and cosine as well.