Physics Engine (Kinda)

Physics engine, still in progress.


So, all you have to do is the following.
Click and drag and then release to launch a box.
The longer you hold down the mouse, the more mass it has.
The phyiscs are all homebrew and pretty simple.
Please vote if you like it, and bananas are welcome payment.

Any questions? Ask!

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@fuzzyastrocat well true, if implemented incorrect,ly, but we can prioritize the ball with the greater velocity, such that multiple colliding balls will just result in a domino effect where all balls are pushed away.