Egg Boundary - Slope style 3D game [WIREFRAME!]
The name means nothing lol
Anyways, Egg Boundary is the first 3D game I've ever written. The goal of the game is to avoid obstacles as long as you can, and get the highest score!
To help keep you from accidentally crashing into an obstacle at the end of a powerup's duration, there's now a 6 second timer that shows up and follows the object when a powerup is activated.
Also, I've finished implementing the wireframe mode!! Press "Super Wireframe" in the top right of the screen.
Due to popular demand, we now have a wireframe feature! Click the checkbox in the top right corner to toggle it.
Some other changes include:
- Canvas now resizes when window resizes
- Fixed "Try Again" button!
- Fixed animation stutter on death
- Toggle shininess
- Antialias is on (reduces jagged edges)
How do I play?
You can use the arrow keys to move around. Alternatively, use W/A/S/D.
To jump, press Space.
You start slowly, and the more you press Up/W, the faster you go.
Keep in mind that your speed moving left and right is dependent on your speed! This makes the game harder.
A purple rectangular prism reduces your size for a few seconds, making it easier to avoid obstacles!
Originally, this game was written last year, in January. The idea was to make a game similar to the hugely popular Slope, and for my skill level at that time, this was close enough.
Later on in 2020, I did a lot of code cleanup, bug fixes, improvements to movement, jumping, and animation, along with a redesign of the game "map". This made the game a bit more fun (and a lot more playable).
Three.js has been updated a lot since I wrote this game, and so, unfortunately, there may be some bugs that shouldn't be there.
I accidentally posted this in templates, so I moved it here.
Myztiq is the first to win the game!
So let me introduce all you guys my new score -
634 isn't a joke, it's more than just completing.
So here is how you can do that (only for Windows users doesn't work on Mac and Linux)
The first thing is that you should play the game on fullscreen (by F11 key)
Then you should finish the game
after that, u click the "Esc" key, and the score increases
The picture below the screenshot of Egg Boundary is Vib-Ribbon (a.k.a Vib Ribbon), and (excerpt from Wikipedia) "The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the player character, named Vibri.". Sometimes Vibri (picture below) is referred to as a "wireframe rabbit", or that's just me, and since the picture of Egg Boundary was in the Super Wireframe mode, I was making a reference.
(maybe its just that im uncultured) but why does EVERYONE on repl use the word pog so much? do yall even know what it means? it means "Play of the game" for your information just its overused.
@tussiez uh just for your information i found two... ways of making the game extremely easy on of them is to cling to the left side as hard as you can. theres just about no obstacles on the side and the ones that are can almost always be jumped over. the second way is to mess with the visuals a bit so everything is very easy to see. by this i mean turn on super wireframe and then turn off the wireframe so its the solid blocks on the wireframe ground.
i was just alerting you to these in case you didnt know. you can fix them or dont (dont do anything to the last one its the only thing that dosent hurt my eyes lol)
@tussiez not to whine or anything, this dosent really matter but other that the super wireframe, my setting dont stick after 1 death. well the boxs say they do but the actual image dosent.this dont matter i just like playing with super wireframe on and the wireframe off for the character and obsticals