SceneMachine: Drag, configure and shoot! (SVG 2D Physics Game)
Hi! Welcome to my game! This is a 2D physics game made with SVG graphics.
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Play now! (Play in fullscreen mode for a better experience)
Note: This game has been extensively tested on Chrome. I recommend you playing with Chrome as it offers the best experience. It works on desktop only.
Your goal is to find out what has happened to the colors of the planet, New Sphene, and to do that, you have to explore from the deserts of the planet down to its core.
You are not alone in this journey, there is a group of brave volunteers willing to help you. All you have to do is instruct them on how to collaborate together and let them combine their skills to achieve your goals.
- 9 exciting and challenging levels.
- In-game tips, right when you need them.
- Achievements and special challenges per level.
- Polished user interaction.
- Intuitive and easy to use level camera.
- (Simple) Level cinematics.
- Progress saving.
- Hard worked user interface.
This game was completely coded by me here on the repl.it editor. Art and level design was made by @k3ho45. Full credits can be found inside the game. Enjoy!
- I really hope you enjoy this game, as much as I enjoyed coding it. I have put a lot of effort to make this game a great experience.
- Sorry for my English™, if you find any typo, please let me know.
- I would love to hear your comments!
- When performing tests on multiple web browsers and different machines, in very few occasions (extremely rare) the graphics didn't show correctly. Please switch to another browser if you experiment this issue.
This is the best game so far. The worlds are very nice, they improve the story of the game. If you put music and add more of those dynamical worlds that you have created I would consider to pay for it. Congratulations!
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Absolutely amazing. My only suggestion is that maybe we could use the keyboard a bit more, e.g. enter to start a level, right arrow for 'Continue', space to shoot? It's just a bit quicker. Otherwise perfect!
@ggzor Glad I could help. One more thing: I've just got to the last level (Timed Forest), but noticed that for some reason I can't place the Source! It doesn't go blue even when inside the blue box and on a surface. I'm on Safari (mac), which I know isn't the suggested browser, but everything else has worked so far.
ReferenceError: Vuex is not defined
ReferenceError: store is not defined
WHAT'S THE PROBLEM?
i can't play i'm sad
Pure gray screen on edge (after I click play from the levels screen)
In quite many levels there are "invisible walls". I think there is some bug where some obstacles are not visible.
Just saw that this is a known issue. If it helps debug, I am on latest stable version of Chrome, Windows 10.
Nice game though. Great art. I completed all the levels except the last 2 despite the invisible obstacles, then I gave up! lol..
@ggzor Nah, t's okay...I have already unlocked everything, so there is no more any motivation to install another browser.
Once again, nice game!
Did you use any game engine/something?
Also, just a suggestion, I found that some of those "tools" were almost never needed. I pretty much completed all the levels with just the "source". And also, the magnet is far too powerful, if one knows what I mean. So, why not make levels which require you to use more than just a source. And also, make the magnet less, "cheat~y".
Another thing. often when shifting the tools (like magnet), it is too easy to instead dismiss them, hence we need to "buy" another one, which is annoying. Maybe this can be improved on?
And, lastly, each level comes with its own challenges (like, don't touch any rock), however, afaik there is no way to know them before completing the level.
@AkhilGupta Thanks for your detailed comments! I really appreciate.
You're right. I required far more time to balance the levels, it's really time consuming to play again and again the levels until you get them right. It was in the plan to add more levels that required you to use the new elements, but I ran out of time while testing.
Yes, the condition for an element to be "well placed" is that at most 60% of the element is touching the ground. I think I should increment that threshold.
For the last question: pay attention to the tips. ;)
Thanks again for your feedback, it is really appreciated.
@ggzor Thanks for the details. Though I am not much into Web/JS, but was really interested in knowing how you did it, since there have been 2 occasions where I had to make a game in JS, once earlier when I was still employed, and next, now, for this competition. Though, this time around I instead challenged myself to make a game without any real graphics, only UI, and it came out good imo.
As for balancing, I can imagine how tough it must be. It is always difficult to create good well balanced puzzles (this is like a physics puzzle, right?)
60% is a bit high, or maybe not not, I am not sure. I think the real issue if that it was a bit difficult to distinguish background from ground in a few levels. I am not sure, you might need to test it a bit.
Oh, I almost never read anything carefully. just brisked through it. My bad I guess.
Fun game and the graphics and animations are outstanding! But where does cash come into play? Or is the energy meant to be cash?