What design pattern should I use for specific multiple inheritance?
DynamicSquid

Let's say I have an interface called Squid.

And we have a bunch of different types of squids:

Here's everything a squid can be:

aquaticland
basicbasic-aquaticbasic-land
advancedadvanced-aquaticadvanced-land

How would I go about create an instance of a squid? Should I go about creating 4 classes BasicAquaticSquid, BasicLandSquid, AdvancedAquaticSquid, AdvancedLandSquid like this:

I think that's called the Abstract Factory method? It seems very tedious though. Any better way of doing so?

Thanks

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Answered by xxpertHacker [earned 5 cycles]
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xxpertHacker

@DynamicSquid Lmao, you can be the first by learning Rust though.