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Connor Dennison

HackerContent Creator
@SixBeeps
stupendous human being
Website
  • im a massive nerd

    Cover page
    Made with HTML, CSS, JS
    Recent comments (0)
  • 2DAim

    Cover page
    Made with Basic (beta)
    Recent comments (110)
    SixBeeps
    SixBeeps
    9 months ago

    It has certainly been a while since I've touched this project. Heck, Repl Talk still existed back then...

    I made the board bigger and added some more sound effects. There was also a bug where you could preload clicks, causing you to lose instantly. That got fixed in this version.

    PS0
    PS0
    2 years ago

    ♪ WE KICKED A KID, UNITED ♪ WE KICKED A KID, UNITED ♪ WE KICKED A KID, UNITED ♪ WE KICKED A KID, UNITED ♪ WE KICKED A KID, UNITED ♪ WE KICKED A KID, UNITED ♪

    BradleyTownsend
    BradleyTownsend
    2 years ago

    poggers

    DSAClara20
    DSAClara20
    2 years ago

    So, at the end I think it was a glitch but.. it showed 2 black squares and I pressed them both and it didn't do anything. But overall amazing!

    glitchish
    glitchish
    2 years ago

    kewl

    DodoDash
    DodoDash
    2 years ago

    Epic

    Codemonkey51
    Codemonkey51
    2 years ago

    Woah :O

    bobjeffco
    bobjeffco
    2 years ago

    awesome

    AsherThomasThom
    AsherThomasThom
    2 years ago

    i don no how to play this

    SeamusDonahue
    SeamusDonahue
    2 years ago

    I originally saw this on amasads profile. but really cool!

  • VocaloidSubtitler

    Cover page
    Made with C#

    Given a VOCALOID5 .vpr file, convert the project's vocals into SubStation Alpha subtitles.

    Recent comments (0)
Repls
Community
SixBeeps
SixBeeps
published a Repl
2 months ago
0
VocaloidSubtitler
VocaloidSubtitler Given a VOCALOID5 .vpr file, convert the project's vocals into SubStation Alpha subtitles.
SixBeeps
SixBeeps
published an Update
9 months ago
12
2DAim
[[🤯SIZE UPDATE💥]] 2DAim
It has certainly been a while since I've touched this project. Heck, Repl Talk still existed back then... I made the board bigger and added some more sound effects. There was also a bug where you could preload clicks, causing you to lose instantly. That got fixed in this version.
SixBeeps
SixBeeps
published an Update
10 months ago
0
📷 Neat Looking Roman Numeral Diagram!
Last night, I came across this article about some fun facts about Roman Numerals, and they had this awesome image of a grid where each cell's brightness was the length of the Roman Numeral for the value of its X times its Y: image Seeing a grid with colors, I instinctively went to write a PG-BASIC program to do this. My primary goal was to see what would happen if you made this image larger (spoiler: it's way more awesome than I was expecting). My only challenge was writing an algorithm that could turn a number into a Roman Numeral. This was especially difficult since many of the implementations I could find used recursion (I don't trust GOSUB with that power just yet) or used while-loops (a thing that PG-BASIC doesn't have). So, I had to change some things around to get it to work. I'm happy with how this turned out though, and hopefully you think so as well!
#basic
#apps
#cool
+1
SixBeeps
SixBeeps
published an Update
1 year ago
5
ImageCompression
ImageCompressionPerforms lossy compression on an image using n-rank approximations
Lossy Image Compression using Linear Algebra!
Please read through README.md for the full story I really like how this project turned out. Though both libraries I used here were more painful to use than usual, it gets the job done.
SixBeeps
SixBeeps
published an Update
1 year ago
2
[Game of the Year 2022] FishBeeps! 🐠
Truly a sight to behold. In all seriousness, this is just a primer project I did for another, much larger game I'm going to be working on in the near future. Though, info about that will come much later... 🤫 Press F to fish. Hold Home while pressing F to force spawn a gunfish. Don't forget to heart!
MrVoo
MrVoo
@SixBeeps This is amazing :O How long have you been working on this, three years?? Way better than any other game on replit, you could get rich off of this1 year ago
SixBeeps
SixBeeps
published an Update
1 year ago
8
📹Metal Yourself! A neat camera filter
Have you ever wanted to be metal? No? Well I don't care. Metal Yourself! is an image filter I came up with. It works by performing edge detection using a convolution matrix on the camera and using the edges to mimic engravings in metal. The filter uses your computer's GPU (if you have one) through GPU.js, which allows the filter to run really fast compared to if it were to run on the CPU. The point of this project was to familiarize myself with writing GPU kernels and to understand how convolution matrices worked. I was hoping that it would've came out better than it actually did, but it is what it is. Feel free to fork the Repl and write your own filter kernel. I documented the important stuff, but if there's anything else that need explaining, just ask.
sn236
sn236
@SixBeeps It's not working I have enabled my camera but it isn't showing anything. ![image](https://storage.googleapis.com/replit/images/1637983097988_cf8563b3627f8d8841518f5a9b0838c7.png)1 year ago
MrVoo
MrVoo
@SixBeeps amazing :) also that has to be the best why-is-this-not-working-aaaa post ive ever seen 1 year ago
SixBeeps
SixBeeps
@MrVoo Lol thanks. Turns out I forgot to turn the input value into a number before passing it to GPU.js, and that caused it to flip out.1 year ago
SixBeeps
SixBeeps
published an Update
1 year ago
8
[GPU.js] Adding <input> tag suddenly causes a Chromium breakpoint to trip on GPU mode
Be warned, this is about the most voodoo error I've ever experienced. Browser: Chrome 96, also tested with latest version of Edge Host OS: Windows 10 GPU: Nvidia Geforce GTX 1050Ti CPU: Intel i7-7700HQ CPU @ 2.80GHz I'm using GPU.js to perform a "metallic" filter on an input video stream. My kernel works perfectly fine under normal circumstances. However, I want to add some settings for the user to play with. Okay, sounds good, I'll just add some input tags and reference them in my JS... Then everything turns to rubbish and my browser spits out a STATUS\BREAKPOINT error. I haven't even touched my kernel! What's weird is that this only happens when the kernel is set to run on the GPU and dev mode is off. If dev mode is on, then my kernel becomes undefined. If I turn it back off, and switch over to CPU mode, then it runs just fine_. image What in the hoohaa is happening here?!?!?!
SixBeeps
SixBeeps
@JustCoding123 You haven't enabled the camera. Click the button, then it'll crash.1 year ago
JustCoding123
JustCoding123
@SixBeeps I dont have a camera so I cant really enable it1 year ago
SixBeeps
SixBeeps
@JustCoding123 Well yeah then the code that crashes the browser won't run. Seems kinda obvious tbh.1 year ago
SixBeeps
SixBeeps
published an Update
1 year ago
0
C# Not Working (Repl Talk question)
This is a very basic question that I could answer myself, but I swear I'm asking it for a reason. Are cycles gonna be going? Last I heard about the redesign of RT, they said they weren't getting rid of them, but I'm not sure if that's still the case. (Also, why isn't this function working?)
lsikora
lsikora
I don’t have the answer to your question however it makes me wonder what Coder100’s reaction would be if they removed cycles….. @SixBeeps 1 year ago
SixBeeps
SixBeeps
published a Repl
1 year ago
0
visualnovel: The Sequel
visualnovel: The SequelA sequel to the hit Kaboom game visualnovel, featuring all new characters and enticing gameplay!
SixBeeps
SixBeeps
shared a Post
1 year ago
Okay so, I was working on a Java coding challenge that called for the use of a queue. Neat, I like queues. But when I learned queues in my data struc
theangryepicbanana
theangryepicbanana
I would think that a linked list would be more efficient for a queue because they require fast (and efficient) insertion and deletion. Linked lists are obviously good at this (being O(1) for insertion and deletion, particularly if you also keep track of the end of the links), which is much better than arrays, where you would have to re-allocate an entire array for every addition/removal1 year ago
SixBeeps
SixBeeps
published a Repl
1 year ago
0
Cool Magfield
Cool Magfieldneat little square that travels around. click to send the square somewhere.
cdCreepArghhh
cdCreepArghhh
Super cool!1 year ago
SixBeeps
SixBeeps
shared a Post
1 year ago
Hey all, I'm making a Discord bot which parses some given input. This input will almost always be multiline. Right now, I'm using message listeners
SixBeeps
SixBeeps
shared a Post
1 year ago
Howdy. I'm making a vector library for myself that currently looks something like this: var vec1 = new Vector(5, 3, 7); var vec2 = new Vector(-1, 2,
VectorMath
Blank Repl
ch1ck3n
ch1ck3n
screw everyone else's opinion #2 gang1 year ago
Highwayman
Highwayman
I agree that vec1.dot() looks nicer, but I fell like..- static operations like number two seems like it more closely adheres to...like...gah- best practices? maintainability? like not depending on inner workings? 🤷‍♂️ something?? I'm...gonna stop talking now.1 year ago
Coder100
Coder100
personally i like number 1 because it is more mathematically correct, but you could probably use operator overloads instead ez: var vec1 = new Vector(1, 2, 3); var vec2 = new Vector(1, 2, 3); vec1 = Vector.dot(vec1, vec2); // ew vec1 = vec1.dot(vec2); // nice `1 year ago
SixBeeps
SixBeeps
shared a Post
1 year ago
\>\> WATCH THE VIDEO ABOUT THIS FIRST! << It explains exactly how this works and the science behind it. You heard that right I've been working on th
ReplTalkPosterator
Node.js
VihaanM1
VihaanM1
@SixBeeps Nice Project! Was curious how you got the JSON files. Is there any API?1 year ago
QuantumCodes
QuantumCodes
My posts are weird xD because i dont post much1 year ago
ch1ck3n
ch1ck3n
can you send me intire repl talk I wanna do some hacky wacky tacky bracky snacky stuff with it1 year ago
SixBeeps
SixBeeps
shared a Post
2 years ago
Uh so this just happened. I'm working on a project with a comically large amount of data (26.2MB across nearly 37.6k files) and the entire folder con
MikeW3
MikeW3
btw it IS dangerous2 years ago
4515384697
4515384697
It might be cuz of explorer2 years ago
Teddy007
Teddy007
No - however, for future reference, if you create a file (not sure about folder, though it'll probably work) with the same name as the file/folder you lost and go to said Repl's history and look at that file you want to restore, you can restore its data.2 years ago
SixBeeps
SixBeeps
shared a Post
2 years ago
Okay so here's what I've got going on: I have a project that will need to grab a user's profile picture given only their username. This can supposedl
Coder100
Coder100
erm it's set-cookie var replitHeaders = { 'Set-Cookie': connect.sid=; }; and you have to actually go to your cookies and copy your connect.sid So it becomes roughly: var replitHeaders = { 'Set-Cookie': connect.sid=ehouCRLeuHce;, 'X-Requested-With': 'urmom', 'Referer': 'replit' }; yeah you need the other 2 and that's it. The replit errors should help you2 years ago
ch1ck3n
ch1ck3n
it works for me on python (bc python good) maybe I can make an API that fetches data from another API alright, its done fetch('https://repldata.ch1ck3n.repl.co/ch1ck3n') .then(response => response.json()) .then(res => { alert(res.icon.url) }) 2 years ago
ruiwenge2
ruiwenge2
take a look at @codingjlu’s ReplAPI: https://replit.com/talk/share/ReplAPI/1417562 years ago
SixBeeps
SixBeeps
published a Repl
2 years ago
0
AmazingWeeklyFour
AmazingWeeklyFourYou have no idea how hard it was to come up with creative ideas to get the letter H.
fuzzyastrocat
fuzzyastrocat
Isn't `.` an operator?2 years ago
Bunnytoes
Bunnytoes
it was cool what you did in task 32 years ago
SixBeeps
SixBeeps
shared a Post
2 years ago
Ok so say I post something to Repl Talk, and it gets 1k upvotes. I then decide to delete the post. What happens to my cycle counter?
Coder100
Coder100
wrong i get the cycles2 years ago
RayhanADev
RayhanADev
To the extent of my knowledge: Deleting a post with x amount of upvotes will remove those cycles from your account. Unlisting a post (what mods do) with x amount of upvotes will retain any amount of cycles you gained, albiet stop you from gaining more. In any case, why does that matter silly. Cycles ain't important!2 years ago
CodingCactus
CodingCactus
The cycles are removed from your account2 years ago
SixBeeps
SixBeeps
published a Repl
2 years ago
3
I Wamt Smoothy 10 Sec
I Wamt Smoothy 10 Secwant smothy Submission for the Summer Celebration Hacker Royale that happened the other day.
BIue
BIue
the audio is just 👌👌👌2 years ago
OnTop
OnTop
thats art1 year ago
SixBeeps
SixBeeps
shared a Post
2 years ago
You heard that right. This is objectively the shortest number to Roman Numeral program I've ever written, and I think it may be the shortest one ever
ToRomanNumerals
Blank Repl
Writerfrighter
Writerfrighter
I can 100% Understand this 2 years ago
noway15
noway15
I have acronym. INTernational Ever-confusing Really, just debatable Compiling (A(lright, I'll say it, this language sure uses a lot of unknown characters)) Language2 years ago