Hey @ChezCoder , just wanted to say, I cam upon this post again, and I saw that you mentioned me, for my wonderful posts. May I just ask what post you found inspiring? I’m glad I helped you in your super animations!
could this be used in addition to items like outguess for the cicada puzzles? could it also be turned into an app that connects to machines? yes i forget passwords alot btw i put the password as 4h5y6s9m it guessed: Current Guess: aTenM`t+
I am trying to make my own terminal: Aurora, I am calling it. I was wondering- since I am REALLY new to programming, I need advice. I tried to make variable assignment, but have no idea how to tell python to make a brand new variable on its' own.
I like it but the AI isn't good at interpreting multiple keywords. For example, when the AI asks "how was your day" and I say "good but boring" it should interpret it as two answers instead of one. Instead it just asks what's good. Maybe you should create a function or something to break down the response or save all responses somewhere and make some code to make actual meaning of it. But great job, it's pretty sick
OK, it's the 17th and i'm pumped! I've posted the theme and I hope the included code is helpful. here is a link to the announcement. https://repl.it/talk/share/Theme-announcementreminders/37944
copy + paste it into url, and you'll be there in a second.
OMG I made something like this a few days ago and you beat me to posting it to repl talk. Lol. The one difference is mine has a lot more words -_-
One suggestion make it not allow you to input the same letter twice
Hi, I am making a random number generator! Mine was failing at the ranint function. I looked up some random number generators to see where I was going wrong and came across yours. I looked in your code to see how close it was to mine, and your randint command was the same as mine, but with different variables. Please can you take a look at my code and see where I went wrong. https://repl.it/@Pepper100/Random-Number-Generator-2#main.py
P.s. line 10 to 29 is novelty text, it ser
Why is this long program needed when the use of the random module could make this even simpler. If you made a random number generator without the random module it would be impressive. But this is just unnecessary chicken scratch
It's pretty cool, but while I was playing, the dealer had a hand of 22 and I had 17, and I still lost. So that's something to fix. I think that it would be better if the rule of dealer having to hit unless the hand is over 16 which can be done very easily with a for loop. And also there are a lot of useless code for example setting K,Q,J and A to it's respective values. You don't need to add the not equals, you could just set pcard or dcard to 10. Ace is a tricky case because it can be a 1 or 11