Physics Engine (Kinda)
BrokenKeyboard

Physics engine, still in progress.

Usage:

So, all you have to do is the following.
Click and drag and then release to launch a box.
The longer you hold down the mouse, the more mass it has.
The phyiscs are all homebrew and pretty simple.
Please vote if you like it, and bananas are welcome payment.

Any questions? Ask!

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fuzzyastrocat

@realTronsi Well yes, circle collision detection is easy. But even with circles collision resolution is difficult.

So no, I keep my original statement.