Welp, I misread the timestamp on the bramjam, so I guess I can't submit this, but I'm posting it here anyway! ( @bramley that is right, correct?)
This was a little experiment in raycasting and FOV graphics. The goal is to get to the green light at the end of the maze... the problem is that you only have a tiny lantern which casts light in one direction! So, it's basically a maze game where you can't see the goal, only what you could see in real life. Sounds fun, eh? :D
There is a server, so you can race your friends to the end. Additionally, you can drop beacons to help others out... provided that you're going the right way!
@fuzzyastrocat yeah, I mean I understand why you choose to do it client side, it would be exponentially harder on server, but just slightly disappointing lol
Still very good though, maybe you could make a version where your lanterns light up the map for other players as well
(also I see you used msgpack! basically no one uses msgpack for websockets except for me and the people I've talked to lol)
shadows — Multiplayer Shadowy Halloween Maze Game!
Welp, I misread the timestamp on the bramjam, so I guess I can't submit this, but I'm posting it here anyway! ( @bramley that is right, correct?)
This was a little experiment in raycasting and FOV graphics. The goal is to get to the green light at the end of the maze... the problem is that you only have a tiny lantern which casts light in one direction! So, it's basically a maze game where you can't see the goal, only what you could see in real life. Sounds fun, eh? :D
There is a server, so you can race your friends to the end. Additionally, you can drop beacons to help others out... provided that you're going the right way!
Gameplay Images
Controls:
Enjoy!
@fuzzyastrocat yeah, I mean I understand why you choose to do it client side, it would be exponentially harder on server, but just slightly disappointing lol
Still very good though, maybe you could make a version where your lanterns light up the map for other players as well
(also I see you used msgpack! basically no one uses msgpack for websockets except for me and the people I've talked to lol)