4d Renderer
programmeruser

Use the arrow keys to move along the x and y axes, w/s for the z axis, a/d for the w axis (the 4th dimension), and q/e to rotate along the z and the w axes.
Faster than @fuzzyastrocat's renderer since it uses perspective projection instead of raymarching.

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programmeruser

@fuzzyastrocat thanks. I'm not sure how to implement camera movements though. It seems like it has something to do with a view matrix but I'm not sure how to implement it