Physics Engine (Kinda)
BrokenKeyboard

Physics engine, still in progress.

Usage:

So, all you have to do is the following.
Click and drag and then release to launch a box.
The longer you hold down the mouse, the more mass it has.
The phyiscs are all homebrew and pretty simple.
Please vote if you like it, and bananas are welcome payment.

Any questions? Ask!

You are viewing a single comment. View All
fuzzyastrocat

@XxMustardCatxX Of course it's hard, but it's not like anyone forced them to make a physics engine. It's not really a physics engine without collisions.

(Also the small thing isn't really an issue.)