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349

Time Sphere [unity game]

Nettakrim
Nettakrim
i made a unity game a while ago, decided to share it here

Time Sphere

the goal is to get the ball to the exit by drawing a path for it.
however the quicker you get to the exit, the less time you have to draw the path on the next level
levels are randomly generated, but you can enter seeds

image

Game Modes

there are 4 game modes and a sandbox environment

  • Arcade
    basic game mode, reccomended mode to start with
  • Inked
    limited ink, but endless time, much calmer than arcade
  • 100 ballz
    by far the most chaotic mode, instead of just one ball, there are 100
  • Endless
    no time limit, pretty boring tbh
  • Sandbox
    tools which you can use to make levels (and for picking up the ball)
    you can do ctrl+c/ctrl+v to save/load levels from your clipboard, i'd love to see them!
    here some examples of (bad) level codes
    [!X!CØDÜÎEÂBÍEqCrD&U( D×BÈDÉByY×ÉzKkDzXo[À

image

Boosters

there are boosters that fling the ball around, as well as no-grav regions and skips

  • booster
    arrows, push in the direction they point
  • omnibooster
    dots, pushes in the direction the ball is moving
  • no grav
    diagonal lines, gives the ball no gravity for 2 seconds
  • skip
    number, skips the amount of levels it says on it (2,4,8 or 16)

image

Controls

draw - left click
clear - right click
drop ball early - space/middle click
restart - r

each game mode says any special controls when you hover over it, but here they are anyway

  • 100 balls
    next level - right click
  • Sandbox
    open building menu - m, or click the icon
    quick access to tools - 0 to 9
    ctrl+c - copy current level to clipboard (works on other modes too)
    ctrl+v - load level from clipboard
    shift - lock rotation of block on cursor
    space - return the ball (only when ball allready dropped)

image

Credits

coding - Me
art - Walex
music - The Other Guy

psst... theres an itch.io page :)

click here to see it properly

(you may need to click again if you cant see the whole screen)

2 years ago

Voters

Comments

TopNew
1
Froggo-School
Froggo-School

W/FãGØñHáIÉÓJÏĂñÓáâ!KÝyÈãáăÔ!LÍñÓåä0"Mç~×ãáāò0NxiÈ×OxiÈ×PÙyjQÊyjBĂ}ÒrCÊÀÔÄsDÙÞòÂEÜÃð pog

1 year ago
1
Froggo-School
Froggo-School

dang; the save system is kinda messed up

1 year ago
1
Nettakrim
Nettakrim

@FroggoSchool
whats messed up about it?

1 year ago
1
Froggo-School
Froggo-School

@Nettakrim
The little "nodes" are shifted, rotated, etc. upon copy and paste.

1 year ago
1
Nettakrim
Nettakrim

@FroggoSchool
huh, it seems fine for me, is it just a specific type of block that doesnt work?

1 year ago
1
Froggo-School
Froggo-School

@Nettakrim
Interesting. Whenever i copy a level then paste it, everything seems to be shifted to the left, and the 1/2 node triangles are rotated/moved

1 year ago
1
Nettakrim
Nettakrim

@FroggoSchool
oh yeah i didnt see them shifting, ill check an earlier build

1 year ago
1
Nettakrim
Nettakrim

its still broken in earlier builds
ill fix it at some point, although im not actively working on timesphere anymore, and its not exactly a critical bug

1 year ago
1
joecooldoo
joecooldoo

How is this
Screenshot 2021-10-02 10.49.32 PM

supposed to be possible!

1 year ago
1
Nettakrim
Nettakrim

@joecooldoo
i think the balls can just about squeeze through the gap if you cover the spike with the line...
that being said it is very unfair, blame random generation :P

1 year ago
1
joecooldoo
joecooldoo

Try this level code on level one: Z×ØçèÙ3Ë{A6`~oÎÝýîßÐÁqb&'[email protected]ÈÉÊÌÛê@!"#%[email protected]áÒÃsd:+IÛê@012456þÿ[éÚOâãáäåwvutsQÖÕÔÓefghRÚéSù]T$5_n}ÍÜ*9crÂÑàUæ2ëúìûÌ|m(ï+,-.ôD0j(

1 year ago
1
Nettakrim
Nettakrim

@joecooldoo
nice level!
also btw the level you paste it on doesnt matter, it will skip ahead if neccessary

1 year ago
1
Firepup650
Firepup650

Interesting level:

rZôóäÕÖÇåÆvwhg>=<;:9876543]@120!?ixÈ×æçèÚÛÜÝÞßàáâãòñðïîíìëÙØÉjkzyÊËÌ}~ÀÁÐÑÒÓÔÅÄÃÂÏÎÍ|m{l^_`abcdefustrqponAêé43]l{ËëÜÍ}n567apÀÏÞïàÑÂrcdsÃÒáð<fuÅÔã@jyÉØçæ×Èxi?èO/.-,+)('&%$#"P/.-,+)('&%$#"

1 year ago
1
stevenbikerider
stevenbikerider

I haven't been able to export to Replit. What did you export the build as and what version of unity are you using? I exported it as html5 game, but I get errors when I upload it to Replit. Also, I don't have the unityweb file extension. Mine has a .br file extension.

Capture

1 year ago
1
stevenbikerider
stevenbikerider

I found that using the development build works better.

1 year ago
1
ch1ck3n
ch1ck3n

@stevenbikerider
disabling compression works

1 year ago
1
Bunnytoes
Bunnytoes

This is very cool, but whenever I try to import a unity project it says Unable to parse Build/CUBETHONFOREPLIT.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.

1 year ago
2
IGamer123
IGamer123

Best game EVER

2 years ago
1

image


Then

image


AFTERMATH
I throw my computer out the window, computer explodes, and continue to rage and destroy the house
AND I WAS ON LVL 16

2 years ago
1
KingII
KingII

i found a level literally impossible to beat (to be fair, it was in endless, so im guessing some sort of DFS failed to take into consideration the dimensions of the ball)
Screen Shot 2021-03-30 at 10.46.00 PM

2 years ago
1
Nettakrim
Nettakrim

@KingII
how is that impossible?
image

something like this should have worked
also ive recreated it in sandbox, copy this ZÓz]AæÈêðäÇsW8éXÊJnMÞ[bÚS<ÁTlU|Ch>ãDÍ and do ctrl+v in sandbox and it should load the level

2 years ago
1
Quackalicious
Quackalicious

Invalid image url

Screenshot 2021-03-25 11.18.53 AM

2 years ago
1
Quackalicious
Quackalicious

this is my creation

2 years ago
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