rpg combat by seamus donahue with the help of FunnyLamma
I made a simple rpg combat system in python, the reason it says durability in the title is because I have another version of it on my repl account without the durability.
just try to get to the boss at level 9 to win! Have Fun! (the max level has changed since then)
note: if you look at the code, I misnamed the variable in the weapons called "hitchance" it's really used as armor-piercing
changelog moved to an in-game input
treat your name like its a password: that's how you access your save data and delete it!
this is broken. on the third engagement a skeleton engaged me but the text broke up and i couldn't choose anything it just did it for me
Okay I really like it! Few things you might want to work on though, first if you misspell something, it counts as a turn and you still take damage. Second, could you speed up the store load time? Maybe ask if the person wants to go to the store instead of automatically sending them to the store. It gets a little old around level 5 when you probably already have the fancy bow, but you still have to wait for the store to load out, line by line. I wouldn't mind a few more things to spend money on, but I know that it isn't super easy to just add a whole bunch more things. But if you want some ideas, you could include charms that cause monsters to drop more money, or something like that. Anyways, it is a really cool game as is. Nice job!
Could use a few updates.