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Pokemon Battle Simulator: Completed
AstrumDeorum (136)

It is done.
Expansive interaction, complete UI for all things, Easter Eggs here and there. Includes Paralysis, Abilities, Bag UI, Catching, Fleeing, Switching out, and all the things you'd want in a regular pokemon battle.
Note: I realize now there's still some overlooks I need to iron out: PP tracking namely.
A few features I'll likely add in the next update are:
Maybe making it so you can encounter a different opponent pokemon
Potentially tracking what you've caught so that next time you play you can have more selection
Depending what happens (cuz this is a school project), they'll probably be some HTML and CSS features added too.