Online 3D multiplayer voxel sandbox
This is a 3d voxel sandbox game I made a few months ago.
There are two modes : singleplayer and multiplayer.
W : forward
A : left
S : backward
D : right
space : jump (or, in flight mode, add upwards force)
shift : crouch
Q : run (in multiplayer only)
L : toggle flight mode
E : open / close inventory
left click : break
right click : place
0-9 : select that element of the hotbar
Y : save world
T : open chat, press Enter to send your message
P : teleport to (0, 50, 0)
C : next element of hotbar
X : In multiplayer, remove duplicate blocks
F : hold to aim, click while holding to shoot an arrow
R : ride horse (when near it) or go down the horse
escape : when playing, free the cursor
If you want a greater render distance, you can open the console and run
renderDistance = 80 (or whatever distance in blocks)
For multiplayer there are two servers:
- the default server: this is an ordinary world of the game, except that it's multiplayer (however, the server messages (
someone joined the server) are in French since I've not translated it yet.)
- the "Destroy the Crystal" server: this server is a game in which there are two teams, starting on two islands floating in the sky. The goal is to make a bridge to the other island, dig a hole under the other team's flag, and then destroy the crystal (a red or blue block in a group of glass blocks).
Note: the game's quite laggy on Chrome, a little less on Firefox. For maximum performance, run it in Electron (a bit more complicated, but with that you can get 60fps).
The game is way better if you run it in a new tab.
Note: I did not build that castle, it's a script I made which builds castles.