Memory Match Game
This game gets the coordinates of where the user clicked and stores that in a tuple which then gets stored in a list. It also gets the color of the turtle wherever they clicked and stores that in a list too. Only the first two indexes of the list are stored(0, 1) to mimic two clicks. The minimum and maximum x and y coordinates of the squares are stored in an array. These are used to determine whether or not thee cards are matching. If they are, a white square is drawn over the matching cards. If they are not, then the blue square(the color of the other side of the card) will be drawn back.