MULTISNAKE - Featuring: Snek: 🐍 with PRIVATE ROOMS: Share the link with your friend and PARTY🥳
Here we have...
The frick is multisnake?
The epitome of months
(a couple days) of hard work. Made through my sweat, tears and blood, I give you....
wait thats the second time i done that...
Play with either WASD of ARROW KEYS.
Most people will be in the public room, but when your playing this with friends, you can create private rooms.
SPACE key to use boost. Boost sucks up one apple every time you use it (if you hold it for a while you will lose a lot of apples).
Boost makes you go 2 squares instead of one, making you go twice as fast.
Winning the game:
Get to 10 to win
it has been changed to 10
Losing the game:
Run into yourself, another player, walls, or exit the board and you lose
- A wall block is spawned every 5 points. Dont run into it.
- FPS is crazy to block AIs (It is impossible to tell how fast the next loop will come). Luckily, our human intuition allows us to make up for that (something that would be hard to code into an AI).
Yay thats fixed!
I am working on this... have added a lot of things. please play on the test servers to see if you like them
Just kidding y'all. The FPS is bad cause I cant figure out how to make it fast
Dont worry though, I have increased the FPS consistency a ton but it presented some other bugs so I dropped it to post this.
Im forking the current repl and going to copy+paste once its done. (its done)
everyone UPDOOT (thanks @ch1ck3n)
Sorry to steal from you @ch1ck3n but its catchy
most of all, Have FUN!
UPDATE: YAY! 100 Upvotes! Thank you so much everyone!
UPDATE: YAY! 150 Upbotes! I thought max I was getting half that! Thanks everyone!
- because of a request, blocks now spawn every 5 points. This makes it a whole lot more challenging!
- Just added new update on managing dead snakes so the game will run a tinch bit smoother.
- just added this: optimizing CPU usage (currently im running individual loop for every function -
movePlayers(), checkWin()... and so on. Now I will centralize all that into one loop so it will be waaaay better. Stay tuned!
next up, and already on the tests servers, optimizing client side re-rendering.Done :) and after that, a feature to vote to clear the board when there are too many blocks.(kinda cause it clears automatically after 1 hour of inactivity)
Just added this fancy new thingamajig. Go upvote the makers post. He doesnt have enough upvotes for what he has created
And since tis weejio game is so pog, I composed a song
Updoot Train is coming to town
You better watch out (For your safety, please stay away from train tracks)
You better not cry
You better eat apples
I'm telling you why
The updoot train is coming to town
It's making a list,
It's checking it twice,
It's gonna find out who's naughty or nice (sojs)
The updoot train is comin + n * 10000 + g to town
if snek ate appl:
updoot += 1
very cool, although if you turn too fast (like if your heading left and you hit w then d) you run into yourself because the snake doesnt go up/down before turning right
Snake 2 - Where the apple chases you and you have to hit the AI which is constantly running away .-.