Jysics: Physics Again on steroids
Nice! Very simple changes to it though..
How dare you unlock the full capabilities of my car by enabling the somewhat flawed speedometer?! Lol
@tussiez don't worry, there's lots more coming. This will eventually become sorta physicsagain and sortacraft combined, with more shapes and a better way to place them.
@tehgingergod Interesting to see how you will do physics on SortaCraft.. Never been able to do it right
@tussiez I'm basically going to leave it with Physijs. The cubes stack fine now, so they should stack fine now matter how many there are
@tussiez I've made it so that you can now summon cubes where you click. That one change turned this from a weird physics sandbox to a building game
@tehgingergod If you make too many >20 it will freeze
@tehgingergod Cool!
@tussiez Weird. Maybe that's just your browser. I've added some new stuff, like more shapes, so try it now.
@tussiez uh.... the speedometer gives random speeds.
@tehgingergod Wdym? The JavaScript library (Ammo) is a direct port, so it's unoptimized for JavaScript. This means only a few objects will slow it down, a lot
@Rebelthunder Thats why I disabled it.. lol @tehgingergod enabled it again
@Rebelthunder I know. It's a bit flawed, sadly
@tehgingergod Yes my fault
@tussiez OK SO
I screwed up the terrain generator somehow??????
can you fix it please
@tussiez nvm fixed it lmao
@tussiez I have just spent 3 days on beautifying this game, what do you think
@tussiez "simple changes" EH?????
@tehgingergod This is awesome! Nice job!
@tussiez hooray
I've still got a ton of stuff to do, like figure out why night mode's skybox is broken, but I'm glad you like it
@tussiez any feature ideas? I'd be happy to hear them
@tehgingergod Idk, you made it better.. hmm
Multiple cars? I think I made that possible
@tehgingergod Oh, and maybe models? Just load the wheels seperately
@tussiez p e r h a p s
multiplayer is yes
@tehgingergod Multiplayer?!?!?!! oooo
@tussiez yeaaaaaaa, it turns out that three.js does not like it when I try to get a geometry from a 3d model, and Physijs does not like it when I try to pass an object3d off as a mesh
@tehgingergod Eh, loading the actual geometry will probably be too slow. Load it as an object3D and make an invisible box around it, or, if you're in a good mood, maybe a compound shape
@tussiez where's the racetrack model you were going to use?
I'm thinking of adding it back
@tehgingergod (This is how most games add physics to models)
@tehgingergod I lost it in my Downloads folder, will let you know if I find it.
You will also need to build a "hitbox" for it
@tussiez fun. The commented out code uses a heightfield mesh, I'm guessing that didn't work?
@tehgingergod I also modified the physics code - still doesn't work correctly
@tehgingergod If you have Blender or a 3d modeling program, you should be able to build the "hitbox" fairly easily. Just import and load the simple objects
Nice job on this! Care to give me some information on how you were able to make this? ^-^
@LoveFromSkyy I forked the Physics Again repl and... made some edits
Hmm, I never saw the Physics Again repl, would you mind linking it so I can compare? @tehgingergod
I know the updates you made but I never got the chance to see the original- that's what I mean. @tehgingergod
@LoveFromSkyy Trending, "3D Vehicle physics"
@tussiez surprise surprise
The peril map doesn't load in the ground for me
@27whuang i know
@tehgingergod Is it supposed to do that
@27whuang no
@tehgingergod so like r y supposed to build a very large platform?