Initial Sprite work for ポケットモンスター ^~^
Hello all ! I am so sorry for being gone all weekend, I was super busy . . T~T
However, I do not think you will be disappointed, for I was working on this (among other things) ! !
The "keybinds" that are relevant right now are q (fish upper sprite), a (fish lower sprite), h (Helix Fossil sprite), and p (pokeball sprite) !
I am using classes as a bit of a file system, since Turtle does not support multiple files.
SPRITE class go to the
SPRITE.POKEMON.MENU sections, and from there :
For the fish, go to the fish class, and view the matrices from there
For the other two, go to the bottom, and look at the
fossilfunctions . The matrices are there respectively ^ ^
Please ignore everything else, at it is just the skeleton at the moment ! Let me know what you think, and as always, feedback is greatly appreciated ! !
Note, do not spam the keybinds, as it causes some weird graphical problems..
I think the reason that there are the glitches with the rendering are because it is using one turtle and if you trigger a keypress event while it is already rendering one sprite, it will try to render it twice at the same time, although it can't. Maybe, you could use a new turtle for each rendering and then maybe delete it afterwards somehow (again, I'm behind in Python) or somehow pause the key event listener until rendering is complete. Anyways, great job!
@LizFoster You're welcome! However, you might want to add a delay between rendering your frames in the final version... If you run it without a delay between frames, it will probably overload the memory with a trillion turtles (okay, maybe not a trillion, but whatever number Python can handle).
@LizFoster Okay. I don't think that should make it crash though. Back when I was on Scratch (before I found out about Repl.it), I could create full games using the pen feature which is not too much different than turtle and it was still pretty fast, so I think just speeding up the turtle shouldn't cause lag or cause the interpreter to crash.
@DynamicSquid Any of us, just... no one has since the outbreak. I contacted one of our members to see if they're alive... they were, but I've lost contact w/ everyone else. You'll see I know HTML, but I used to leave that to the other members. I'm just supposed to be the C++ programmer.
Also, of course Repl is only one of our online coding accounts.