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Hexawar is a 4X game similar to Civilization and Age of Empire - but optimized to run out of a browser. Choose between 8 empires, and battle until domination.
Local Multiplayer (pass & play) is supported.
Create an military with a variety of unit types (8).
Collect resources and build cities
Bots range from Easy, Normal, Hard, and Crazy.
Map size ranges from Tiny to Huge.
Sound Effects and Music (Turn it up!).
High optimization for mobility - any laptop / computer can smoothly run.
Settings page for fine tuning.
Play time: 10 min (tiny map) to 30 min (huge map)
FYI: The boatload of information below is given in the game - don't feel forced to read it all! (Though if you wanna be strategic...)
|Control||Key / Button|
|Select Terrain / Building||Left Click|
|Select Unit||Right Click|
|Move Map Up||W or Up Arrow|
|Move Map Down||S or Down Arrow|
|Move Map Left||A or Left Arrow|
|Move Map Right||D or Right Arrow|
|Zoom In||Scroll (up)|
|Zoom Out||Scroll (down)|
|Select Action||Right Click (Bottom Left Dashboard)|
There are 4 types of terrain generated on a map:
- Fields (Yellow) - allows the conversion to a Farm (produces crops)
- Forest (Dark Green) - allows the conversion to a Samill (produces lumber)
- Mountains (Gray) - allows the conversion to a Mine (produces extra gold)
- Plains (Light Green) - nothing
Note: When an enemy is on a building tile, the production is cut off until the enemy has left.
The main purpose of cities is to be able to train more Units per turn (but also gain more resources).
|Sawmill||2 gold||1 gold, 1 lumber||Forest|
|Farm||2 gold||1 gold, 1 crop||Fields|
|Mine||2 gold, 2 lumber||3 gold||Mountains|
There are 3 types of resources able to be gained:
- Gold - used for training units / converting all three productive terrains
- Crops - used for training units
- Lumber - used for training units / converting mountains into mines
Costs are in order of (gold, crops, lumber)
|Settler||5/0/0||5||0||2||0||Founds new Cities to expand your empire.|
|Scout||4/1/2||5||2||3||1||Excellent at exploring, this Unit is not slowed by rough terrain, but is vulnerable to attack.|
|Warrior||5/0/3||10||5||2||1||Fairly weak early-game military Unit.|
|Archer||7/2/5||6||4||2||2||Powerful ranged Unit that can strike foes from afar.|
|Horseman||12/6/2||5||9||3||2||Fast and powerful Mounted Unit. Weak to Swordsman.|
|Swordsman||4/1/2||12||11||2||1||Strong, front-line land Unit.|
|Catapult||4/1/2||17||15||1||3||Does major damage to Units and Cities from a distance, but moves very slowly.|
|Psychic||4/1/2||5||1||1||1||A weak Unit that can convert enemy troops to your side.|
Boom refer to an economic boom, a strategy where the player focuses almost exclusively on their economy instead of investing resources for military purposes. It is commonly used to counter the Turtle strategy as a boom economy can very easily outperform a turtling economy in the late game.
- Focus on gaining lumber and crops through making cities, as those resources take longer
Turtle strategies typically involve the massing of armies and/or economies behind fortifications. "Turtling" is most common counter to rushs. The utility of turtling inevitably diminishes when catapults start rolling out on the field.
- Focus on quickly producing cheap troops such as Warriors and Archers
Rush refers to a military strategy emphasizing rapid build-up as early as possible (Counters Boom). To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time.
- Focus on trying to block production (by placing units on top of enemy buildings)
Some units are a perfect match for each other, and may outperform enemies even at a unit size disadvantage.
- Horsemen and Archer
- Catapult and Swordsmen
- ... and more!
|Country||Capital Name||City Names (in order)|
|British||London||York, Nottingham, Hastings, Canterbury, Coventry, Warwick, Newcastle, Oxford|
|Dutch||Amsterdam||Rotterdam, Utrecht, Groningen, Breda, Nijmegen, Den Haag, Haarlem, Arnhem|
|French||Paris||Orleans, Lyon, Troyes, Tours, Marseille, Chartres, Avignon, Rouen|
|German||Berlin||Hamburg, Munich, Cologne, Frankfurt, Essen, Dortmund, Stuttgart, Düsseldorf|
|Ottoman||Istanbul||Edirne, Ankara, Bursa, Konya, Samsun, Gaziantep, Diyarbakir, Izmir|
|Portuguese||Lisbon||Porto, Braga, Coimbra, Funchal, Leiria, Goa, Vila Nova de Gaia, Aveiro|
|Russian||Moscow||St. Petersburg, Novgorod, Rostov, Yaroslavl, Yekaterinburg, Yakutsk, Vladivostok, Smolensk|
|Spanish||Madrid||Barcelona, Seville, Cordoba, Toledo, Santiago, Salamanca, Murcia, Valencia|
This hexagonal shapes and resource-driven game reminded me of my favorite board game Catan; I really appreciated the thought that went into little details from the sound effects to the game play.
This game has lot of depths and more details to explore !! The document is comprehensive, but it really took me some time to figure out a solid strategy. As local player against local player, here is a basic approach I recommend:
a) First accummulate 5 golds to create a settler
b) move the settler next to a mountain. To move the settler, right mouse click, select move from menu, it opens up two layers of total of 18 tiles around you(6+12) in pink color. Then move the settler to a tile next to a mountain tile. Then "found city". This will expand your colony.
c) create a gold mine in a mountain tile, which will then increase the gold production, and hence give a player more money to buy resources.
See pictures below
By the way, Catapult is most powerful weapon, it moves only one tile at a time, but can shoot three distance (three tiles away from the catapult), great to build a defence network. Horseman is another of my favorite, which moves a lot faster, but slight less powerful in terms of damage to the enemy. When attacking either an enemy or capital, it is similar to move mode, where the range will be automatically calculated based on type of weapon/soldier. Then depending on health level, the enemy could be killed in single shot, or multiple shot.