A Unique Take on Pacman
My project is a variation of Pac-man created in Python that uses ASCII-based graphics to provide a "retro" theme, as an ode to the original game. However, my version contains a few twists as compared to the original Pac-man. Ghosts can move in any direction regardless of where the player chooses to move, and ghosts also have a 20% chance to add another dot for Pacman to eat, forcing the player closer to the ghosts. On the other hand, ghosts may also remove dots to help the player at times as well.
This is pretty cool! Just a suggestion, try implementing the actual algorithms the ghosts use. I actually made a Pacman game before, and I can link you the code for the algorithms if you want?