PewPew! A Duotone Shooter for the Kaboom Jam
Pew Pew is the tale of Rosi, your average girl with the power to absorb energy! She can take energy in with her shield and fire it back out at her enemies the Azurites!
Live Game Link:
You need to absorb bullets with your shield before you can fire, and you can't shield when you have full ammo!!! Remember this when playing, it can be really helpful.
- Custom Graphics
- Full Mobile Support along with Computer Support
- Fully Homebrewed "Game Engine"
- Small File Size (like 11kb when minified)
- Sound Effects (that work on iOS too!!!)
- Fun Levels
- Minified Code, but also Prettified and Javadoc Annotated Code for Review
This game was created over the span of the KaboomJS Jam (which coincided with my Spring Break) and during which time I tested various game engines. They worked fine, but I thought I could push myself better and stand out, so I homebrewed the entire system, setting up the Class managers and creating the characters straight from scratch. The result was more than satisfying, and really fun to play as well (thank goodness for ES6)!
I used the jsfxr library for the chiptune sound effects, mostly because it was a pain to even try and integrate sound but also because this was amazing! I also used PixelFont but I modified it slightly for my own use.
I could certainly add in a pause feature xD.
In all honesty, I could add in more levels, make the "AI" better.
Please report them! It really does help with the quality of the game.
|Slightly slower/laggy on some mobile devices||Identified, attempting to patch|
svg files cannot be displayed: https://myviewcounts.rayhanadev.repl.co/viewcount/KaboomJam.svg
@Coder100 that bit is hard to explain but I'll try and be diplomatic
first off a bit stereotypical but there is a sliver of truth Texas does have more gun owners than other states, however it's not like people live in constant fear of guns or anything. I've never even seen anyone carry anything around (although my city in Texas is ridiculously high in safety ratings so :P)
The art is good, but the movement is too fast. You can instead, have the player accelerate to a chosen speed. And with the enemy's, you could have them shoot after random intervals. But otherwise, I like it!!