What design pattern should I use for specific multiple inheritance?
DynamicSquid (5067)

Let's say I have an interface called Squid.

And we have a bunch of different types of squids:

Here's everything a squid can be:


How would I go about create an instance of a squid? Should I go about creating 4 classes BasicAquaticSquid, BasicLandSquid, AdvancedAquaticSquid, AdvancedLandSquid like this:

I think that's called the Abstract Factory method? It seems very tedious though. Any better way of doing so?


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Answered by xxpertHacker (931) [earned 5 cycles]
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xxpertHacker (931)

@firefish Who's @StudentFires? And no, I was responding to your message, which was directed towards DynamicSquid.