At higher coordinates, the terrain elevation becomes amplified.
AFAIK, my chunk gen code does not multiply by position to intensify terrain.
Adapted from classic Minecraft terrain: https://n0tch-blog-blog.tumblr.com/post/4231184692/terrain-generation-part-1
Terrain @ 32, 100, 32
Is this an issue with Perlin itself, or my formula?
The seed is same for both examples.
Teleport to 10k with:
/tp 10000 100 10000