Maximise the Output Display
Very new to repl.it, but i'm really enjoying the fact that it is so easy to sue pygame on-the-go, so I can throw together anything i'm planning on making.
I'm currently working on reproducing one of my old apps from the Commodore Amiga, which had a small hi-res display of 640x256.
I've doubled up the height to account for the correct aspect ratio, and everything is looking right on 640x512.
Now, using a laptop, no problems of course. However, I'd like to display my app on my phone occassionally. Its already proving a bit harder than i'd like to type code on the mobile site, but I can live with that.
However, my iPhone has a screen size of 1334 x 750 ... yet i cant fit the output on screen. Going by the size on screen, I assume there is some doubling go on there. Is there any way to disable that, or have the output window scale, as with an emulator screen?
The another reason it doesnt (or why i havent looked for a way to adapt my screen - e.g. with scrolling), is largely because of the mobile UI layout; I'd like to know if there is any way to maximise the output window, i.e. to make the output window full screen? It would certainly make the limits easier to work around and plan for, even if I have to plan for a double size screen
You could suggest here in feedback if you want the output window to be in fullscreen mode feature possible.
Good luck though! =)
@DominicCresswel ohh yes sorry I forgot lol. On iPhone:
When you press the green arrow that's the only way to have the output screen in fullscreen.
This is how it looks like in the output screen, and as you can see you can't drag anything to make it bigger.
Is this what you wanted? Not sure if that's your question or not.. :D