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Looking for Coding partner(s) (Up to 3)
Jackolanternexe (70)

Hey! I recently had the idea to make a rather large local multiplayer game. However, I quickly discovered that in order to make the game as large as I intended, I was going to have to enlist the help of some other people. This is the second time I would have ever coded with someone else, so I want to keep the amount of people coding at once pretty small, around four people (including me).

So, if you want to help, and are fairly experienced in Python (and hopefully OOP), then just ask!


Answered by poetaetoes (293) [earned 5 cycles]
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poetaetoes (293)

please mark this as asnwered please

FishballNooodle (174)

Wht kind of forehand knowledge DO I need

JacksonBaker1 (5)

I have a large amount of experience with HTML, CSS, Python 3, and NodeJS.
I would appreciate it if I could join.
Thank you.

StringentDev (202)

@JacksonBaker1 oh hey, i do too although node is more recent.
@Jackolanternexe is it ok if i invite him into the server (since it is on my account), i need some help with getting this running.

StringentDev (202)

oh look, i found the meaning of life.

StringentDev (202)

@Jackolanternexe is it fine if i create a google account and give the password and username to everyone in the team (including you) so that if someone finds a bug, the smptlib server will send an email to that account with the details.

There are benefits including that it sends an email to the group about an error someone found in the program that we are not aware of (it also is faster than the user writing feedback for 5 mins proofreading and writing)

StringentDev (202)

Implemented to render plaintext and HTML in an email. @Jackolanternexe
it's on because google hates me and i hate google.

StringentDev (202)

are my messages coming through on chat?

StringentDev (202)

@Jackolanternexe are you able to tell me the concept fully? I am putting a website up for it.

Funkus (240)

I can help as well !!!

9751 (27)

@Jackolanternexe Can I help? I can help with the design, and I use Python the most.

dillonjoshua68 (73)

Tell us what the tutorial should contain.... meaning....
The game’s aim... or should I make up the story and all that? @Jackolanternexe

Leroy01010 (419)

how did you do the logo

PXY (39)

I don't know if it's too late for this, but I'm totally down to contribute a good deal to the project. I have a decent grasp on OOP and Python as is required. :)

StringentDev (202)

@PXY I would love to ask @Jackolanternexe but i am getting no communication so far.

btw. thanks for reminding me...
@Jackolanternexe please can we have some communication as the project now looks inactive.

SwaroopBappanad (243)

do you mean like server multiplayer, or two people on one computer type multiplayer?

Jackolanternexe (70)

Up to 14 people! on one computer (you would pass it around, it's turn based) @SwaroopBappanad

Jackolanternexe (70)

If you'd like to join our temporary discord server, follow this link:

StringentDev (202)

I'll can help, I have had a some experience coding python (make that 3 years now) and i am familiar with python and i know about using try and except:

import traceback #standard python module
except Exception:

this prints out the error.

i recently created a console command to print at a location as

print_at(startx, starty, endx, endy, string)

think of it as an textbox, the top left being the start and the bottom right being the end, i will fix some of the bugs soon (word splicing and more to come that will take a long time).

NoNameByProgram (198)


Why don't you use this?

except Exception as e:
StringentDev (202)

It does not provide as much detail (line numbers ect)
I deal with large amounts of code (one i am working on is about 1500 lines of code. so using that, the area it puts out could take ages to find.)

Then i use smtplib to send an email so I do not have to find it, instead - when people come across it - it logs in to my mail daemon account and sends me an email giving me the precise line, time, and name of the function as well as the type of error so i can quickly patch it, i will then simplify things for the user by finishing my auto-updater to patch the program.

That is why i do not use that.

dillonjoshua68 (73)

Depends... I’m familiarizing myself with the os module... I’m currently learning numpy... I learnt OOP, and I’m practicing that.... I know some things in sys module, same for random.... I need to check out src module.... and also I’m Gud at error handling (with if statement)... still need to learn how to apply try...except...else/finally... statement

Also in the print_slow function... I recommend using sleep(0.05) as it looks better ... but it’s ur choice

StringentDev (202)

already did the error handling for you, :)

dillonjoshua68 (73)

Hah nicu... we’ll have more later... @Lethdev2019 hopefully

dillonjoshua68 (73)

Did anyone make a tutorial? @Lethdev2019

SqueezyS (35)

i can help with some issues i see in the game


I will help

AyeshaSiddiqui (0)

I can't really help, I don't know that much. I only know the basics. But, the game looks good so far and I would love to play it later!

AnyaZ (0)

I can help as well! I'm pretty experienced with python, as well as a bit of java

firefish (998)

Uh.... what happened to the story game projecyt? Is it fine if I convert that to C#?

Jackolanternexe (70)

Thanks for joining! That makes four people. I appreciate everyone else who tried to join.


I can help some