Java and C# Console window height has changed and is inconsistent
I have written a text based game engine in Java (then ported it to C#) that essentially turns the Console window into graphical canvas.
And up until recently the Console window in both languages could be drawn at a "resolution" of 120x50
Then about a month and half ago something changed on the repl side for the C# Console. The window was getting cut off in both directions. I had to modify my maximum screen resolution down to 80x24
The Java window was still the original resolution, until last night. A bunch of my students noticed their normally 120x50 window was getting cut off vertically. And what I found was that it too somehow got locked to a max height of 24.
But this is inconsistent, some students were able to get the full canvas size by changing their screen resolution and reloading repl.it. I attempted this fix, but it did nothing for me.
Has anyone seen anything like this or know why/how it happens and a solution or workaround?
Thank you for your time.
That's the reason we have
Console.BufferHeight in C# :)
i don't think there is a workaround. Its just like that. The console. It's height is inconsistent. But you could report to feedback to fix it, or bugs. if you have a problem.