Is there a way to make enemy hitboxes smaller
I want to make the hitbox for the enemies(froggyminions) smaller. Currently, I can't even make the duck jump over the froggy minion without it ending in gameover. Is there a way to make it so that
scene(gameover) only happens when the duck actually hits the frog and not the space around it?
Try removing the whitespace around your sprites
There's a lot of transparent blank space around your actual sprite and I'm thinking Kaboom takes that into account
Usually in my games, I just have to remove the excess space around my sprites... Basically try to make the images contain less empty space... I don't know how to make it "pixel perfect" but there's probably a way.