How to implement a save/load system to a game?
I am making a game and want to have a save/load system because it is frustrating without the save/load system (its a long game and also it has permadeath but if i have the save/load system it won't have permadeath)
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Someone please help me!!!
You will need to setup a database, if you're familiar with JSON format of data storage then use mongodb otherwise you can also use some or the other distribution of SQL. You won't be able to save data on files in repl.it
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You could let the users download a file, with their progress in it (to save), and add a load function (to load the text in the file).
@ash15khng What is the specific instructions for that?
@mkhoi You could create a JSON object or whatever you want, then write it into a file like this:
@ash15khng I'll try it out
@ash15khng What about the load function?
@mkhoi You get it as an input, then save it to your variable(s).
@ash15khng I dont understand that. How do you do that?
@mkhoi
@ash15khng ok...
@ash15khng what does the f do i dont really get it
@kwambugu17
f
is just a name for the file object that we are using so later we can call it usingf
.