Git Unity Pushing to Repo
Yes, another Unity question. I'm sorry. But this is with git.
My git repo is here and it was the repo for my unity project. But, when I finished coding on the project for the day and I tried to push to git, it gave me this message:
remote: error: GH001: Large files detected. You may want to try Git Large File Storage - https://git-lfs.github.com. remote: error: Trace: 553b616f34149b58aebbafa351130e33b78090efa279b4e35536597dde84c83e remote: error: See http://git.io/iEPt8g for more information. remote: error: File Library/il2cpp_cache/linkresult_50E6073DA7A0C6C93C62C4A9EFFEB31C/build.bc is 107.52 MB; this exceeds GitHub's file size limit of 100.00 MB To https://github.com/darkdarcool/Climber-Game ! [remote rejected] main -> main (pre-receive hook declined) error: failed to push some refs to 'https://github.com/darkdarcool/Climber-Game'
And I tried Git LFS or the file over and over again. And it said it was tracking the file, but it never changed anything thing.
Is there something I can do to make this work? Or do I just have to live with no repository?
Is there any reason why you're not using Unity Collab? I've found it much nicer to work with compared to Git, although it has less features to work with.