2 issues with audio
Scratch provides a “start sound” block
How do I simulate that in JS
Also, what event listener is the one to check when audio FULLY loaded?
@Coder2195Text I guess the only way you could do it would be to initialize as many as you wanted to play at the same time initially then play each one at the same time. If you did the .play() multiple times it would just restart the sound. There's not really a great total replacement for the scratch start block that I know of at least.